User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
MODULE 2<br />
UNIT 3 USER CENTERED DESIGN (UCD)<br />
Table <strong>of</strong> Contents<br />
1.0 Introduction<br />
2.0 Objectives<br />
3.0 Main Content<br />
3.1 Introduction to UCD<br />
3.2 Purpose <strong>of</strong> UCD<br />
3.3 Major Considerations <strong>of</strong> UCD<br />
3.4 UCD Approaches<br />
3.5 Participatory <strong>Design</strong><br />
4.0 Conclusion<br />
5.0 Summary<br />
6.0 Tutor Marked Assignment<br />
7.0 Further Reading <strong>and</strong> Other Resources<br />
1.0 INTRODUCTION<br />
Reading through this unit, you will be introduced to <strong>User</strong> Centered <strong>Design</strong> (UCD), its<br />
purpose, the major considerations <strong>and</strong> the various approaches in UCD. The concept <strong>of</strong><br />
participatory design will also be introduced.<br />
2.0 OBJECTIVES<br />
By the end this unit, you should be able to:<br />
o Explain the term <strong>User</strong> Centered <strong>Design</strong><br />
o Describe the various purpose <strong>of</strong> UCD.<br />
o Highlights the major considerations <strong>and</strong> various approaches in UCD.<br />
o Describe concept <strong>of</strong> participatory design.<br />
3.0 MAIN CONTENT<br />
3.1 INTRODUCTION TO USER-CENTERED DESIGN<br />
<strong>User</strong>-centered design (UCD) is a design philosophy <strong>and</strong> a process in which the needs,<br />
wants, <strong>and</strong> limitations <strong>of</strong> the end user <strong>of</strong> an interface or document are given extensive<br />
attention at each stage <strong>of</strong> the design process. <strong>User</strong>-centered design can be characterized as<br />
a multi-stage problem solving process that not only requires designers to analyze <strong>and</strong><br />
foresee how users are likely to use an interface, but also to test the validity <strong>of</strong> their<br />
assumptions with regards to user behaviour in real world tests with actual users. Such<br />
80