User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
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4.0 CONCLUSION<br />
The concept <strong>of</strong> evaluation <strong>of</strong> user interface without the users was introduced in this unit.<br />
<strong>User</strong>s walkthrough, action analysis <strong>and</strong> heuristics analysis concepts was also discussed in<br />
greater detail while emphasis on the need for evaluation was also introduced.<br />
.<br />
5.0 SUMMARY<br />
Cognitive modeling involves creating a computational model to estimate how<br />
long it takes people to perform a given task.<br />
Inspection usability evaluation methods involve observation <strong>of</strong> users by an<br />
experimenter, or the testing <strong>and</strong> evaluation <strong>of</strong> a program by an expert reviewer.<br />
They provide more quantitative data as tasks can be timed <strong>and</strong> recorded.<br />
Inquiry usability evaluation methods involve collecting qualitative data from<br />
users. Although the data collected is subjective, it provides valuable information<br />
on what the user wants.<br />
Rapid prototyping is a method used in early stages <strong>of</strong> development to validate <strong>and</strong><br />
refine the usability <strong>of</strong> a system. It can be used to quickly <strong>and</strong> cheaply evaluate<br />
user-interface designs without the need for an expensive working model.<br />
Testing usability evaluation methods involve testing <strong>of</strong> subjects for the most<br />
quantitative data. Usually recorded on video, they provide task completion time<br />
<strong>and</strong> allow for observation <strong>of</strong> attitude.<br />
Cognitive walkthrough is a method <strong>of</strong> evaluating the user interaction <strong>of</strong> a working<br />
prototype or final product. It is used to evaluate the system’s ease <strong>of</strong> learning.<br />
Usability metrics is used to identify the features that will be measured.<br />
6.0 TUTOR MARKED ASSIGNMENT<br />
a. Explain Cognitive modeling.<br />
b. Describe GOMS briefly.<br />
c. Identify some metrics <strong>and</strong> use them to evaluate the main menu interface <strong>of</strong><br />
WINDOWS OS<br />
7.0 REFERENCES AND FURTHER READING<br />
www.wikipedia.org<br />
Holm, Ivar (2006). Ideas <strong>and</strong> Beliefs in Architecture <strong>and</strong> Industrial design: How<br />
attitudes, orientations, <strong>and</strong> underlying assumptions shape the built environment. Oslo<br />
School <strong>of</strong> Architecture <strong>and</strong> <strong>Design</strong>. ISBN 8254701741.<br />
Wickens, C.D et al. (2004). An Introduction to Human Factors Engineering (2nd Ed),<br />
Pearson Education, Inc., Upper Saddle River, NJ : Prentice Hall.<br />
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