User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
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A good user interface should be able to drive the attention <strong>of</strong> users. The colour<br />
combinations, ease <strong>of</strong> use, performance, etc are some attributes that drive users’ full<br />
attention. The inability to pay attention <strong>of</strong>ten leads to boredom <strong>and</strong> hence, lowproductivity.<br />
3.6 ERRORS<br />
The word error has different meanings <strong>and</strong> usages relative to how it is conceptually<br />
applied. The concrete meaning <strong>of</strong> the Latin word error is "w<strong>and</strong>ering" or "straying". To<br />
the contrary <strong>of</strong> an illusion, an error or a mistake can sometimes be dispelled through<br />
knowledge (knowing that one is looking at a mirage <strong>and</strong> not at real water doesn't make<br />
the mirage disappear). However, some errors can occur even when individuals have the<br />
required knowledge to perform a task correctly.<br />
An ‘error' is a deviation from accuracy or correctness. A ‘mistake' is an error caused by a<br />
fault: the fault being misjudgment, carelessness, or forgetfulness. For example, if a user<br />
unintentionally clicks a wrong button, that is a mistake. This might take several minutes<br />
to correct.<br />
<strong>User</strong> interfaces should be designed in order to prevent intentional <strong>and</strong> unintentional errors<br />
from users. <strong>User</strong>s should be well guided so that their job could be performed efficiently.<br />
4.0 CONCLUSION<br />
This unit has introduced you to the Human processor model. The perception concept<br />
along with motor skills, colour <strong>and</strong> attention in Human processor model was also<br />
introduced. Error concept in Human processor model was also discussed.<br />
5.0 SUMMARY<br />
What you have learnt in this unit concerns<br />
The Human processor model which is a cognitive modeling method used to<br />
calculate how long it takes to perform a certain task. The various uses <strong>of</strong> the<br />
model were also discussed.<br />
Perception which is the process <strong>of</strong> attaining awareness or underst<strong>and</strong>ing <strong>of</strong><br />
sensory information. Passive <strong>and</strong> visual perception were also discussed.<br />
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