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User Interface Design and Ergonomics - National Open University of ...

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UNIT 1 HUMAN CAPABILITIES IN USER INTERFACE DESIGN<br />

Table <strong>of</strong> Contents<br />

1.0 Introduction<br />

2.0 Objectives<br />

3.0 Main Content<br />

3.1 Human Processor Model<br />

3.2 Perception<br />

3.3 Motor Skills<br />

3.4 Colour<br />

3.5 Attention<br />

3.6 Error<br />

4.0 Conclusion<br />

5.0 Summary<br />

6.0 Tutor Marked Assignment<br />

7.0 Further Reading <strong>and</strong> Other Resources<br />

1.0 INTRODUCTION<br />

This unit describes Human capabilities in <strong>User</strong> interface design. The concept <strong>of</strong> Human<br />

processor model is introduced alongside perception, motor skills, colour, attention <strong>and</strong><br />

errors.<br />

2.0 OBJECTIVES<br />

By the end this unit, you should be able to:<br />

• Explain the Human processor model<br />

• Describe various terms like perception, motor skills, e.tc<br />

• Explain the concepts <strong>of</strong> attention <strong>and</strong> errors<br />

3.0 MAIN CONTENT<br />

3.1 HUMAN PROCESSOR MODEL<br />

Human processor model is a cognitive modeling method used to calculate how long it<br />

takes to perform a certain task. Other cognitive modeling methods include parallel<br />

design, GOMS, <strong>and</strong> KLM (human-computer interaction). Cognitive modeling methods<br />

are one way to evaluate the usability <strong>of</strong> a product. This method uses experimental times<br />

to calculate cognitive <strong>and</strong> motor processing time. The value <strong>of</strong> the human processor<br />

model is that it allows a system designer to predict the performance with respect to time it<br />

takes a person to complete a task without performing experiments. Other modeling<br />

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