User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
User Interface Design and Ergonomics - National Open University of ...
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unable to underst<strong>and</strong> new information, without the inherent bias <strong>of</strong> their previous<br />
knowledge. A person’s knowledge creates his or her reality as much as the truth, because<br />
the human mind can only contemplate that to which it has been exposed. When objects<br />
are viewed without underst<strong>and</strong>ing, the mind will try to reach for something that it already<br />
recognizes, in order to process what it is viewing. That which most closely relates to the<br />
unfamiliar from our past experiences, makes up what we see when we look at things that<br />
we do not comprehend.<br />
In interface design, the extent to which a user interface is appreciated depends largely on<br />
the perception <strong>of</strong> users. This is why a major stage in user interface design is to underst<strong>and</strong><br />
user. Psychologists are always involved in this stage.<br />
3.3 MOTOR SKILLS<br />
A motor skill is a learned series <strong>of</strong> movements that combine to produce a smooth,<br />
efficient action.<br />
Gross motor skills include lifting one's head, rolling over, sitting up, balancing, crawling,<br />
<strong>and</strong> walking. Gross motor development usually follows a pattern. Generally large<br />
muscles develop before smaller ones, thus, gross motor development is the foundation for<br />
developing skills in other areas (such as fine motor skills). Development also generally<br />
moves from top to bottom. The first thing a baby usually learns to control is its eyes.<br />
Fine motor skills include the ability to manipulate small objects, transfer objects from<br />
h<strong>and</strong> to h<strong>and</strong>, <strong>and</strong> various h<strong>and</strong>-eye coordination tasks. Fine motor skills may involve the<br />
use <strong>of</strong> very precise motor movement in order to achieve an especially delicate task. Some<br />
examples <strong>of</strong> fine motor skills are using the pincer grasp (thumb <strong>and</strong> forefinger) to pick up<br />
small objects, cutting, coloring, writing, or threading beads. Fine motor development<br />
refers to the development <strong>of</strong> skills involving the smaller muscle groups.<br />
Ambidexterity is a specialized skill in which there is no dominance between body<br />
symmetries, so tasks requiring fine motor skills can be performed with the left or right<br />
extremities. The most common example <strong>of</strong> ambidexterity is the ability to write with the<br />
left or right h<strong>and</strong>, rather than one dominant side<br />
The motor skills by users significantly affect the ability <strong>of</strong> users to be able to use the<br />
system well <strong>and</strong> do their work better (<strong>Ergonomics</strong>). This shows that it is important to<br />
identify or measure the motor skills <strong>of</strong> users before the real design starts.<br />
Fatigue or weariness may lead to temporary short-term deterioration <strong>of</strong> fine motor skills<br />
(observed as visible shaking), serious nervous disorders may result in a loss <strong>of</strong> both gross<br />
<strong>and</strong> fine motor skills due to the hampering <strong>of</strong> muscular control. A defect in muscle is also<br />
a symptom <strong>of</strong> motor skill dysfunction. A user interface must be design to eliminate<br />
completely or reduce significantly all the mentioned defects.<br />
3.4 COLOUR<br />
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