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User Interface Design and Ergonomics - National Open University of ...

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MODULE 1<br />

UNIT 4 HUMAN COMPUTER INTERACTION<br />

Table <strong>of</strong> Contents<br />

1.0 Introduction<br />

2.0 Objectives<br />

3.0 Main Content<br />

3.1 Introduction to Human Computer Interaction (HCI)<br />

3.2 Goals <strong>of</strong> HCI<br />

3.3 Differences With Other Related Fields<br />

3.4 Future Development <strong>of</strong> HCI<br />

3.5 Human Computer <strong>Interface</strong><br />

4.0 Conclusion<br />

5.0 Summary<br />

6.0 Tutor Marked Assignment<br />

7.0 Further Reading <strong>and</strong> Other Resources<br />

1.0 INTRODUCTION<br />

In this course guide, you will be introduced to Human Computer Interaction (HCI) <strong>and</strong> its<br />

differences with other related fields. The goals <strong>and</strong> future development <strong>of</strong> Human<br />

Computer Interaction <strong>and</strong> the general concept <strong>of</strong> Human Computer <strong>Interface</strong> will be<br />

introduced.<br />

2.0 OBJECTIVES<br />

By the end this unit, you should be able to:<br />

Explain the term Human Computer Interaction<br />

Identify the various goals <strong>of</strong> Human Computer Interaction<br />

Differentiate Human Computer Interaction from other related fields<br />

Describe the future development <strong>of</strong> HCI <strong>and</strong> explain the Human computer<br />

<strong>Interface</strong>.<br />

3.0 MAIN CONTENT<br />

3.1 INTRODUCTION TO HUMAN COMPUTER INTERACTION<br />

Human–computer interaction (HCI) is the study <strong>of</strong> interaction between people (users)<br />

<strong>and</strong> computers. It is <strong>of</strong>ten regarded as the intersection <strong>of</strong> computer science, behavioral<br />

sciences, design <strong>and</strong> several other fields <strong>of</strong> study. Interaction between users <strong>and</strong><br />

computers occurs at the user interface (or simply interface), which includes both s<strong>of</strong>tware<br />

<strong>and</strong> hardware, for example, general-purpose computer peripherals <strong>and</strong> large-scale<br />

mechanical systems, such as aircraft <strong>and</strong> power plants. The Association for Computing<br />

42

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