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User Interface Design and Ergonomics - National Open University of ...

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The users <strong>of</strong> a system must be identified. In the case that the population <strong>of</strong> users is large,<br />

a reasonable <strong>and</strong> representative sample <strong>of</strong> users should be identified.<br />

b. Learning About <strong>User</strong>s’ Tasks<br />

The interface designers should interact with the users in order study their tasks. The<br />

major interests here are:-<br />

What kind <strong>of</strong> tasks are they performing<br />

Identify what the users want to do (minor <strong>and</strong> major tasks) <strong>and</strong> how they want to<br />

do it<br />

How do users want the work to be done?<br />

Identify how users’ tasks can be performed better<br />

State the examples <strong>of</strong> concrete tasks perform by users<br />

Who will do what<br />

They extent <strong>of</strong> work to be done<br />

The level <strong>of</strong> interaction required by the tasks<br />

c. Come Up With A Representative Task Description<br />

After establishing a good underst<strong>and</strong>ing <strong>of</strong> the users <strong>and</strong> their tasks, a more traditional<br />

design process might abstract away from these facts <strong>and</strong> produce a general specification<br />

<strong>of</strong> the system <strong>and</strong> its user interface. The task-centered design process takes a more<br />

concrete approach. The designer should identify several representative tasks that the<br />

system will be used to accomplish. These should be tasks that users have actually<br />

described to the designers. The tasks can initially be referenced in a few words, but<br />

because they are real tasks, they can later be exp<strong>and</strong>ed to any level <strong>of</strong> detail needed to<br />

answer design questions or analyze a proposed interface. Here are a few examples:<br />

for a word processor: "transcribe a memo <strong>and</strong> send it to a mailing list"<br />

for a spreadsheet: "produce a salary budget for next year"<br />

for a communications program: "login to the <strong>of</strong>fice via modem"<br />

for an industrial control system: "h<strong>and</strong> over control to next shift"<br />

Again, these should be real tasks that users have faced, <strong>and</strong> the design team should<br />

collect the materials needed to do them: a copy <strong>of</strong> the tape on which the memo is<br />

dictated, a list <strong>of</strong> salaries for the current year <strong>and</strong> factors to be considered in their<br />

revision, etc.<br />

The tasks selected should provide reasonably complete coverage <strong>of</strong> the functionality <strong>of</strong><br />

the system, <strong>and</strong> the designer may want to make a checklist <strong>of</strong> functions <strong>and</strong> compare<br />

those to the tasks to ensure that coverage has been achieved. There should also be a<br />

mixture <strong>of</strong> simple <strong>and</strong> more complex tasks. Simple tasks, such as "check the spelling <strong>of</strong><br />

'occasional'," will be useful for early design considerations, but many interface problems<br />

will only be revealed through complex tasks that represent extended real- world<br />

72

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