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Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology

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computer-aided instruction 99sumer electronics have generally had to refit for CAD/CAMin order to remain competitive. Low-skill but relatively highpayingfactory jobs characteristic <strong>of</strong> the earlier industrial erahave given way to smaller numbers <strong>of</strong> more technical jobs.This has meant a greater emphasis on education <strong>and</strong> specializedtraining for the industrial workforce.Further ReadingAmirouche, Farid M. Principles <strong>of</strong> <strong>Computer</strong> Aided Design <strong>and</strong> Manufacturing.2nd ed. Upper Saddle River, N.J.: Prentice Hall, 2003.CADLAB (MIT). Available online. URL: http://cadlab.mit.edu/.Accessed June 12, 2007.“<strong>Computer</strong>-Aided Design” [outline <strong>and</strong> knowledge base]. Compinfo.ws.Available online. URL: http://www.compinfo-center.com/cad/cad.htm. Accessed June 12, 2007.Duggal, Vijay. CADD Primer: A General Guide to <strong>Computer</strong> AidedDesign <strong>and</strong> Drafting. New York: Mailmax Publications, 2000.computer-aided instruction (CAI)Also called computer based training (CBT), computer-aidedinstruction (CAI) is the use <strong>of</strong> computer programs to provideinstruction or training. (See education <strong>and</strong> computersfor a more comprehensive discussion <strong>of</strong> the use <strong>of</strong>computers for teaching <strong>and</strong> learning.)The American reaction to Soviet space achievementsled to many attempts to modernize the educational system.While the high cost <strong>and</strong> limited capabilities <strong>of</strong>1950s computing technology allowed only for theoreticalresearch by IBM <strong>and</strong> some universities, by the 1960smore powerful solid-state computers were starting tomake what were then called “teaching machines” practicable.The first large-scale initiative was the PLATO teachingsystem designed by the <strong>Computer</strong>-based EducationalResearch Laboratory at the University <strong>of</strong> Illinois, Urbana.PLATO used a large timesharing system to provide educationals<strong>of</strong>tware to about a thous<strong>and</strong> users at terminalsthroughout the university. PLATO pioneered the use <strong>of</strong>graphics <strong>and</strong> what would later be called multimedia, <strong>and</strong>was eventually marketed by Control Data Corporation, aleading manufacturer <strong>of</strong> high-end mainframe computers.Stanford University also began a large-scale initiative todeliver computerized instruction.The early CAI systems required expensive hardware,however, <strong>and</strong> generally could be sustained only by researchfunding or where they met the growing training needs <strong>of</strong>the military, the aerospace industry, or other specializedusers. However, the advent <strong>of</strong> the personal computer in thelate 1970s provided both a new technology for deliveringeducational s<strong>of</strong>tware <strong>and</strong> a potential market. With its colorgraphics <strong>and</strong> astute marketing the Apple II had became astaple <strong>of</strong> classrooms by the mid-1980s, when its successor,the Macintosh, brought more advanced graphics (seeMacintosh) <strong>and</strong> a program called Hypercard that made iteasy for educators to create simple interactive presentations(see hypertext <strong>and</strong> hypermedia). The Intel-based IBM PC<strong>and</strong> its “clones” also gained a foothold in the classroom, <strong>and</strong>Micros<strong>of</strong>t Windows brought a graphical interface similar tothat on the Macintosh.ApplicationsThe simplest (<strong>and</strong> probably least interesting) form <strong>of</strong> CAI is<strong>of</strong>ten called “drill <strong>and</strong> practice” programs. Such programs(usually found in the elementary grades) repetitively presentmath problems, reading vocabulary, or other exercises<strong>and</strong> test the user’s underst<strong>and</strong>ing. (Teaching keyboard skillsto young students is another common application.) In anattempt to hold the student’s interest, many such programsprovide a gamelike atmosphere <strong>and</strong> <strong>of</strong>fer periodic rewardsor reinforcement for success.More sophisticated programs allow the student morecreative scope, such as by letting the student program <strong>and</strong>test virtual “robots” as a means <strong>of</strong> mastering a programminglanguage. Many computer games, while not designedexplicitly for instruction, provide simulations that exercisethinking <strong>and</strong> planning skills (see computer games). (Forexample, the strategy game Civilization incorporates conceptssuch as resource management, labor allocation, <strong>and</strong>a balanced economy.) Even more sophisticated programsuse advanced programming (see artificial intelligence)to interact with students in ways similar to those used byhuman teachers. For example, a program called CognitiveTutor, now used in many schools, can recognize different“styles” <strong>of</strong> learning <strong>and</strong> approaches to solving, for example,an algebra problem. The program can also identify a student’sspecific weaknesses <strong>and</strong> tailor practice <strong>and</strong> supplementalinstruction accordingly. These programs can teach<strong>and</strong> reinforce reasoning skills rather than just impartingspecific knowledge.Industry remains a large market for computer-based training.A variety <strong>of</strong> CBT packages are available for introducing<strong>and</strong> teaching programming languages such as C++ <strong>and</strong> Javaas well as for preparing students to earn industry certificatessuch as the A+ certificate for computer technicians.TrendsTwo continuing trends in CAI are the growing use <strong>of</strong>graphics <strong>and</strong> multimedia, including video or movies, <strong>and</strong>the increasing delivery <strong>of</strong> training via the Internet. Sometraining s<strong>of</strong>tware can be accessed directly over the Internetthrough a Web browser, without requiring special s<strong>of</strong>twareon the user’s PC. Increasingly, even products delivered onCD <strong>and</strong> run from the user’s PC include links to supplementalmaterial on the Web.Further ReadingHorton, William. E-Learning by Design. San Francisco: Pfeiffer,2006.Ko, Suasan Schor <strong>and</strong> Steve Rossen. Teaching On-line: A PracticalGuide. 2nd ed. Boston: Houghton Mifflin, 2003.Rosenberg, Marc J. E-Learning: Strategies for Delivering Knowledgein the Digital Age. New York: McGraw-Hill, 2001.Viadero, Debra. “New Breed <strong>of</strong> Digital Tutors Yielding LearningGains.” Education Week, April 2, 2007. Available online. URL:http://www.edweek.org/ew/articles/2007/04/02/31intelligent.h26.html. Accessed June 13, 2007.Watkins, Ryan, <strong>and</strong> Michael Corry. E-Learning Companion: AStudent’s Guide to Online Success. Boston: Houghton Mifflin,2004.Web-Based Training Information Center. Available online. URL:http://wbtic.com. Accessed June 12, 2007.

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