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Encyclopedia of Computer Science and Technology

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art <strong>and</strong> the computer 25In the early days <strong>of</strong> microcomputer programming, arraystended to be used as an all-purpose data structure for storinginformation read from files. Today, since there are morestructured <strong>and</strong> flexible ways to store <strong>and</strong> retrieve such data,arrays are now mainly used for small sets <strong>of</strong> data (such aslook-up tables).Further ReadingJensen, Ted. “A Tutorial on Pointers <strong>and</strong> Arrays in C.” Availableonline. URL: http://pw2.netcom.com/~tjensen/ptr/pointers.htm. Accessed April 12, 2007.Sebesta, Robert W. Concepts <strong>of</strong> Programming Languages. 8th ed.Boston: Addison-Wesley, 2008.art <strong>and</strong> the computerWhile the artistic <strong>and</strong> technical temperaments are <strong>of</strong>tenviewed as opposites, the techniques <strong>of</strong> artists have alwaysshown an intimate awareness <strong>of</strong> technology, including thephysical characteristics <strong>of</strong> the artist’s tools <strong>and</strong> media. Thedevelopment <strong>of</strong> computer technology capable <strong>of</strong> generating,manipulating, displaying, or printing images has <strong>of</strong>fered avariety <strong>of</strong> new tools for existing artistic traditions, as wellas entirely new media <strong>and</strong> approaches.<strong>Computer</strong> art began as an <strong>of</strong>fshoot <strong>of</strong> research into imageprocessing or the simulation <strong>of</strong> visual phenomena, such asby researchers at Bell Labs in Murray Hill, New Jersey, duringthe 1960s. One <strong>of</strong> these researchers, A. Michael Noll,applied computers to the study <strong>of</strong> art history by simulatingtechniques used by painters Piet Mondrian <strong>and</strong> BridgetRiley in order to gain a better underst<strong>and</strong>ing <strong>of</strong> them. Inaddition to exploring existing realms <strong>of</strong> art, experimentersbegan to create a new genre <strong>of</strong> art, based on the ideas <strong>of</strong>Max Bense, who coined the terms “artificial art” <strong>and</strong> “generativeesthetics.” Artists such as Manfred Mohr studiedcomputer science because they felt the computer could providethe tools for an esthetic strongly influenced by mathematics<strong>and</strong> natural science. For example, Mohr’s P-159/A(1973) used mathematical algorithms <strong>and</strong> a plotting deviceto create a minimalistic yet rich composition <strong>of</strong> lines. Otherartists working in the minimalist, neoconstructivist, <strong>and</strong>conceptual art traditions found the computer to be a compellingtool for exploring the boundaries <strong>of</strong> form.By the 1980s, the development <strong>of</strong> personal computersmade digital image manipulation available to a much widergroup <strong>of</strong> people interested in artistic expression, includingthe more conventional realms <strong>of</strong> representational art <strong>and</strong>photography. Programs such as Adobe Photoshop blend art<strong>and</strong> photography, making it possible to combine imagesfrom many sources <strong>and</strong> apply a variety <strong>of</strong> transformationsto them. The use <strong>of</strong> computer graphics algorithms makerealistic lighting, shadow, <strong>and</strong> fog effects possible to a muchgreater degree than their approximation in traditionalmedia. Fractals can create l<strong>and</strong>scapes <strong>of</strong> infinite texture<strong>and</strong> complexity. The computer has thus become a st<strong>and</strong>ardtool for both “serious” <strong>and</strong> commercial artists.Artificial intelligence researchers have developed programsthat mimic the creativity <strong>of</strong> human artists. For example,a program called Aaron developed by Harold CohenAir, created by Lisa Yount with the popular image-editing programAdobe Photoshop, is part <strong>of</strong> a group <strong>of</strong> photocollages honoring theancient elements <strong>of</strong> earth, air, water, <strong>and</strong> fire. The “wings” in thecenter are actually the two halves <strong>of</strong> a mussel shell. (Lisa Yount)can adapt <strong>and</strong> extend existing styles <strong>of</strong> drawing <strong>and</strong> painting.Works by Aaron now hang in some <strong>of</strong> the world’s mostdistinguished art museums.An impressive display <strong>of</strong> the “state <strong>of</strong> the computer art”could be seen at a digital art exhibition that debuted inBoston at the SIGGRAPH 2006 conference. More than 150artists <strong>and</strong> researchers from 16 countries exhibited work<strong>and</strong> discussed its implications. Particularly interestingwere dynamic works that interacted with visitors <strong>and</strong> theenvironment, <strong>of</strong>ten blurring the distinction between digitalarts <strong>and</strong> robotics. In the future, sculptures may changewith the season, time <strong>of</strong> day, or the presence <strong>of</strong> people inthe room, <strong>and</strong> portraits may show moods or even conversewith viewers.Implications <strong>and</strong> ProspectsWhile traditional artistic styles <strong>and</strong> genres can be reproducedwith the aid <strong>of</strong> a computer, the computer has thepotential to change the basic paradigms <strong>of</strong> the visual arts.The representation <strong>of</strong> all elements in a composition in digitalform makes art fluid in a way that cannot be matched

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