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Encyclopedia of Computer Science and Technology

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326 music <strong>and</strong> video distribution, onlinehave also been based on applying mathematical structures(such as fractals) <strong>and</strong> the concepts being discovered bycomputer scientists, including adaptive structures such asneural nets <strong>and</strong> genetic algorithms.Like most avant-garde music, computer music compositionremained largely unknown to most people. However,the technology <strong>of</strong> music synthesis was to become democraticallyavailable to everyday musicians as well. As thepersonal computer began to bring increasingly powerfulmicroprocessors to consumers, it became practicable toin effect add a music synthesizer to the PC. The musicalinstrument digital interface, MIDI, provides a protocol forconnecting traditional musical instruments such as pianos<strong>and</strong> guitars to a personal computer. MIDI specifies the pitch,volume, attack (how a note increases to maximum volume),<strong>and</strong> decay (how it dies away). The musician then uses theinstrument as an input device, with the notes played beingrecorded as MIDI data. Different tracks can then be edited(such as to transpose to a different key), <strong>and</strong> combinedin various ways to create complete compositions. BecauseMIDI stores instructions, not actual digitized sound, it is aquite compact way to store music. MIDI brought the synthesizerwithin reach <strong>of</strong> just about any serious musician—<strong>and</strong>many amateurs.PC sound cards can play sound in two ways. Wave TableSynthesis uses a table <strong>of</strong> stored digital samples <strong>of</strong> notesplayed by various instruments, <strong>and</strong> algorithmically manipulatesthem to reproduce the MIDI-encoded music. FM Synthesisattempts to create waves that replicate the intendedsounds, based on a model <strong>of</strong> what happens in a given instrument.It is less faithful to the original sound, since it doesnot capture the detailed “texture” <strong>of</strong> a digital sample.Today’s PCs have sound cards that can h<strong>and</strong>le bothplayback <strong>of</strong> audio CDs <strong>and</strong> rendering <strong>of</strong> digitized <strong>and</strong> synthesizedsounds. The cards have the capacity to supportmany simultaneous voices (polyphony) as well as renderingspeech faithfully. While early PCs tended to have onlytiny internal speakers, most PCs today come with speakers(<strong>of</strong>ten including subwo<strong>of</strong>ers <strong>and</strong> even multiple speakers for“surround sound”) comparable to midrange home stereosystems.Of course great hardware would not be very useful withouts<strong>of</strong>tware that can help even beginning composers turntheir ideas into sound. One example is GarageB<strong>and</strong> for theMacintosh, which makes it easy to make compositions fromsampled <strong>and</strong> sequenced loops together with music playedusing sampled <strong>and</strong> synthesized instrument sounds <strong>and</strong> aMIDI keyboard. (Sony ACID Pro <strong>of</strong>fers similar features forMicros<strong>of</strong>t Windows users.)Further ReadingBurns, Kristine H. “History <strong>of</strong> Electronic <strong>and</strong> <strong>Computer</strong> MusicIncluding Automatic Instruments <strong>and</strong> Composition Machines.”Available online. URL: http://eamusic.dartmouth.edu/~wowem/electronmedia/music/eamhistory.html. Accessed August 15,2007.Freebyte Music Zone. Available online. URL: http://www.freebyte.com/music/. Accessed August 15, 2007.Manning, Peter. Electronic <strong>and</strong> <strong>Computer</strong> Music. New York: OxfordUniversity Press, 2004.Nelson, Mark. Getting Started in <strong>Computer</strong> Music. Boston: ThomsonCourse <strong>Technology</strong>, 2005.White, Paul. Basic MIDI. London: Sanctuary, 2004.Williams, Ryan. Windows XP Digital Music for Dummies. Hoboken,N.J.: Wiley, 2004.music <strong>and</strong> video distribution, onlineSince most audio <strong>and</strong> much video is now recorded in digitalformat, the Internet <strong>and</strong> media-player s<strong>of</strong>tware for a variety<strong>of</strong> platforms are an attractive way to sell or otherwise distributethe products <strong>of</strong> musicians <strong>and</strong> moviemakers.For a time, online file swapping (see file-sharing <strong>and</strong>p2p networks), particularly Napster, seemed to be massivelyeroding the market for online commercial musicsales. Legal action against file-sharing services <strong>and</strong> (startingin 2003) their users has curtailed this erosion somewhat,with a considerable number <strong>of</strong> former file-sharers switchingto buying paid downloads. As a result, several major onlinemusic stores have become successful. The most commonmodel sells songs for about a dollar each—sometimes morefor higher quality audio or files that do not have copy protection(see digital rights management).Apple’s iTunes Music store debuted in 2003 <strong>and</strong> soonbecame the market leader. The combination <strong>of</strong> the iTunesstore, the iTunes media player s<strong>of</strong>tware (available for bothMacintosh <strong>and</strong> PC), <strong>and</strong> the very popular iPod (see music<strong>and</strong> video players, digital) has been very successful. As<strong>of</strong> 2007 iTunes still had the largest selection <strong>of</strong> music available(about 6 million songs), <strong>and</strong> had sold more than 3billion songs. The service also sells videos (television episodes,music videos, short films, <strong>and</strong> feature-length movies)at varying prices.Rhapsody, a service that predates iTunes, <strong>of</strong>fers a subscriptionmodel: The user has unlimited streaming accessto the music as long as the monthly fee is paid as well as thepay-per-track option.Alternative ModelsThere are also alternatives to the big, label-controlledmusic services. A number <strong>of</strong> services now bring togetherindependent musicians <strong>and</strong> their audience. There are alsosome innovative pricing models. Arnie Street, for example,starts out with uploaded music being available free, butthen gradually raises the price (up to 98 cents) as morepeople download it. The service also <strong>of</strong>fers user participation(keyword tagging by users) <strong>and</strong> social-networking features.Another service, eListeningPost, lets musicians postmusic that people can download as a preview (playable alimited number <strong>of</strong> times) or buy using PayPal. The servicealso helps musicians build their fan base by collecting e-mail addresses.VideoVideo-sharing sites are very popular (see YouTube). TVnetworks are now providing selected episodes <strong>of</strong> popularshows online for free, hoping to entice more regularviewers. However, only 7 percent <strong>of</strong> users surveyed by thePew Internet & American Life Project in 2007 said they

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