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Encyclopedia of Computer Science and Technology

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neural interfaces 335The growing appetite for data-rich applications such ashigh-fidelity audio <strong>and</strong> video (see streaming <strong>and</strong> multimedia)tends to put a strain on the capacity <strong>of</strong> most networks.In response, institutional users look to optical fiber <strong>and</strong>other high capacity connections (see b<strong>and</strong>width), whilehome users are rapidly switch in from dial-up service onregular phone lines (see modem) to DSL phone lines <strong>and</strong>cable.While existing network architectures have workedremarkably well, they were designed for only a small fraction<strong>of</strong> today’s traffic. There have been a number <strong>of</strong> initiatives<strong>and</strong> proposals for higher capacity networks <strong>and</strong>for integrating new features (such as security <strong>and</strong> e-mailsender verification). For a review <strong>of</strong> these developments, seeInternet architecture <strong>and</strong> governance.Further ReadingDerfler, Frank J., Jr., <strong>and</strong> Les Freed. How Networks Work. 7th ed.Indianapolis: Que, 2004.Donahue, Gary. Network Warrior. Sebastapol, Calif.: O’ReillyMedia, 2007.Komar, Brian. Sams Teach Yourself TCP/IP Networking in 21 Days.2nd ed. Indianapolis: Sams, 2002.Kozierok, Charles. “The TCP/IP Guide.” Available online. URL:http://www.tcpipguide.com/free/index.htm. Accessed August16, 2007.Tanenbaum, Andrew S. <strong>Computer</strong> Networks. 4th ed. Upper SaddleRiver, N.J.: Prentice Hall, 2002.networked storageWith huge databases, e-commerce <strong>and</strong> other Web servers,<strong>and</strong> even home media centers, more data needs to be servedover networks than ever before. There are two commonways to provide storage for databases <strong>and</strong> other resourceson a network.A network attached storage (NAS) unit can be thought <strong>of</strong>as a dedicated data storage unit that is available to all users<strong>of</strong> a network. Unlike a traditional dedicated file storage unit(see file server), a NAS unit typically has an operatingsystem <strong>and</strong> s<strong>of</strong>tware designed specifically (<strong>and</strong> only) forproviding data storage services. The actual storage is usuallyprovided by an array <strong>of</strong> hard drives (see raid). Fileson the NAS are accessed through protocols such as SMB(server message block), common on Windows networks,<strong>and</strong> NFS (network file system), used on many UNIX <strong>and</strong>some Linux networks. In recent years smaller, lower-costNAS devices have become available for smaller networks,including home networks, where they can store music,video, <strong>and</strong> other files (see also media center PC).Storage Area Network (SAN)Although it sounds similar, a storage area network (SAN)does not function as its own file server. Rather, it attachesstorage modules such as hard drives or tape libraries to anexisting server so that it appears to the server’s operatingsystem as though it were locally attached. Typically theprotocol used to attach the storage is SCSI (see SCSI), butthe physical connection is fiber or high-speed Ethernet. Theemphasis for SAN applications is the need for fast access todata, such as in large online databases, e-mail servers, <strong>and</strong>high-volume file servers. SANs <strong>of</strong>fer great flexibility, sincestorage can be exp<strong>and</strong>ed without changing the networkstructure, <strong>and</strong> a replacement server can quickly be attachedto the storage in case <strong>of</strong> hardware failure.Further ReadingBird, David. “Storage Basics: Storage Area Networks.” Availableonline. URL: http://www.enterprisestorageforum.com/sans/features/article.php/981191. Accessed October 5, 2007.NAS. Network World. Available online. URL: http://www.networkworld.com/topics/nas.html. Accessed October 5,2007.Network Attached Storage Reviews <strong>and</strong> Price Comparisons. PCMagazine. Available online. URL: http://www.pcmag.com/category2/0,1738,677853,00.asp. Accessed October 5, 2007.Poelker, Christopher, <strong>and</strong> Alex Nikitin. Storage Area Networks forDummies. New York: Wiley, 2003.Preston, W. Curtis. Using SANs <strong>and</strong> NAS. Sebastapol, Calif.:O’Reilly, 2002.Tate, Jon, Fabiano Lucchese, <strong>and</strong> Richard Moore. Introductionto Storage Area Networks. 4th ed. IBM Redbooks. Availableonline. URL: http://www.redbooks.ibm.com/redbooks/pdfs/sg245470.pdf. Accessed October 5, 2007.neural interfacesIn the kind <strong>of</strong> science fiction sometimes called “cyberpunk,”people are able to “jack in” or connect their brains directly tocomputer networks. Because <strong>of</strong> this direct input into the brain(or perhaps the optic <strong>and</strong> other sensory nerves), a personwho is jacked in experiences the virtual world as fully real,<strong>and</strong> can (depending on the world’s rules) manipulate it withhis or her mind. This kind <strong>of</strong> all-immersive virtual reality isstill science fiction, but today people are beginning to controlcomputers <strong>and</strong> artificial limbs directly with their minds.NeuroprostheticsNeuroprosthetics is the creation <strong>of</strong> artificial limbs or sensoryorgans that are directly connected to the nervous system.The first (<strong>and</strong> most widely used) example is the cochlearimplant, which can restore hearing by taking sound signalsfrom a microphone <strong>and</strong> converting them to electricalimpulses that directly stimulate auditory nerves within thecochlea, a part <strong>of</strong> the inner ear. Similarly, experimental retinalimplants that stimulate optic nerves are beginning to<strong>of</strong>fer crude but useful vision to certain blind patients.Research in connecting the brain to artificial arms orlegs is still in its early stages, but scientists using microelectrodearrays have been able to record signals from thebrain’s neurons <strong>and</strong> correlate them to different types <strong>of</strong>motor movements. In a series <strong>of</strong> experiments at Duke University,researchers first trained a monkey to operate a joystickto move a shape in a video game. They then recorded<strong>and</strong> analyzed the signals produced by the monkey’s brainwhile playing the game, <strong>and</strong> correlated them with themotor movements in the joystick. Next, they replicatedthese movements with a robotic arm as the monkey movedthe joystick. Finally, they were able to train the monkey tomove the robotic arm without using the joystick at all, simplyby “thinking” about the movements.

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