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Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology

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chip 85techniques. An ever-increasing search base could be combinedwith evaluation <strong>of</strong> particularly important positionalfeatures (such as the possibility <strong>of</strong> creating a “passed pawn”that could be promoted to a queen).By the end <strong>of</strong> the 1970s, International Master DavidLevy was still beating the best chess programs <strong>of</strong> the time(defeating Chess 4.7 in 1978). A decade later, however, Levywas defeated in 1989 by Deep Thought, a program thatran on a specially designed computer that could examinehundreds <strong>of</strong> millions <strong>of</strong> positions per move. That same yearWorld Champion Garry Kasparov decisively defeated themachine. In 1996, however, the successor program DeepBlue (sponsored by IBM) shocked the chess world by beatingKasparov in the first game <strong>of</strong> their match. Kasparovwent on to win the match, but the following year an updatedversion <strong>of</strong> Deep Blue defeated Kasparov 3 1/2–2 1/2. A computerhad arguably become the strongest chess player in theworld. As a practical matter, the match brought IBM invaluablepublicity as a world leader in supercomputing.Chess <strong>and</strong> AIThe earliest computer chess theorists such as Claude Shannon<strong>and</strong> Alan Turing saw the game as one potential wayto demonstrate true machine intelligence. Ironically, bythe time computers had truly mastered chess, the artificialintelligence (AI) community had concluded that masteringthe game was largely irrelevant to their goals. AI pioneersHerbert Simon <strong>and</strong> John McCarthy have referred to chessas “the Drosophila <strong>of</strong> AI.” By this they mean that, like theubiquitous fruit flies in genetics research, chess became aneasy way to measure computer prowess. But what was itmeasuring? The dominant brute-force approach was morea measure <strong>of</strong> computing power than the application <strong>of</strong> suchAI techniques as pattern recognition. (There is, however,still some interest in writing chess programs that “think”more like a human player.) In recent years there has beensome interest in programming computers to play the Asianboard game Go, where positional <strong>and</strong> structural elementsplay a greater role than in chess. However, even the latestgeneration <strong>of</strong> Go programs seem to be relying more on astatistical approach than a deep conceptual analysis.Further Reading<strong>Computer</strong> History Museum. “Mastering the Game: A History<strong>of</strong> <strong>Computer</strong> Chess.” Available online. URL: http://www.computerhistory.org/chess/. Accessed April 28, 2007.Hsu, Feng-Hsiung. Behind Deep Blue: Building the <strong>Computer</strong> ThatDefeated the World Chess Champion. Princeton, N.J.: PrincetonUniversity Press, 2004.Levy, David, <strong>and</strong> Monty Newborn. How <strong>Computer</strong>s Play Chess.New York: <strong>Computer</strong> <strong>Science</strong> Press, 1991.Shannon, Claude E. “Programming a <strong>Computer</strong> for PlayingChess.” Philosophical Magazine 41 (1950): 314. Available from<strong>Computer</strong> History Museum. Available online. URL: http://archive.computerhistory.org. Accessed April 27, 2007.chipAs early as the 1930s, researchers had begun to investigatethe electrical properties <strong>of</strong> materials such as silicon<strong>and</strong> germanium. Such materials, dubbed “semiconductors,”were neither a good conductor <strong>of</strong> electricity (such as copper)nor a good insulator (such as rubber). In 1939, oneresearcher, William Shockley, wrote in his notebook “It hastoday occurred to me that an amplifier using semiconductorsrather than vacuum [tubes] is in principle possible.” Inother words, if the conductivity <strong>of</strong> a semiconductor couldbe made to vary in a controlled way, it could serve as anelectronic “valve” in the same way that a vacuum tube canbe used to amplify a current or to serve as an electronicswitch.The needs <strong>of</strong> the ensuing wartime years made it evidentthat a solid-state electronic device would bring manyadvantages over the vacuum tube: compactness, lowerpower usage, higher reliability. Increasingly complex electronicequipment, ranging from military fire control systemsto the first digital computers, further underscored theinadequacy <strong>of</strong> the vacuum tube.In 1947, William Shockley, along with John Bardeen<strong>and</strong> Walter Brattain, invented the transistor, a solid-stateelectronic device that could replace the vacuum tube formost low-power applications, including the binary switchingthat is at the heart <strong>of</strong> the electronic digital computer.But as the computer industry strove to pack more processingpower into a manageable volume, the transistor itselfbegan to appear bulky.Starting in 1958, two researchers, Jack Kilby <strong>of</strong> TexasInstruments <strong>and</strong> Robert Noyce <strong>of</strong> Fairchild Semiconductor,independently arrived at the next stage <strong>of</strong> electronicminiaturization: the integrated circuit (IC). The basic idea<strong>of</strong> the IC is to make semiconductor resistors, capacitors,<strong>and</strong> diodes, combine them with transistors, <strong>and</strong> assemblethem into complete, compact solid-state circuits. Kilby didthis by embedding the components on a single piece <strong>of</strong> germaniumcalled a substrate. However, this method requiredthe painstaking <strong>and</strong> expensive h<strong>and</strong>-soldering <strong>of</strong> the tinygold wires connecting the components. Noyce soon cameup with a superior method: Using a lithographic process, hewas able to print the pattern <strong>of</strong> wires for the circuit onto aboard containing a silicon substrate. The components couldthen be easily connected to the circuit. Thus was born theubiquitous PCB (printed circuit board). This technologywould make the minicomputer (a machine that was roughlyrefrigerator-sized rather than room-sized) possible duringthe 1960s <strong>and</strong> 1970s. Besides the PCBs being quite reliablecompared to h<strong>and</strong>-soldered connections, a failed boardcould be easily “swapped out” for a replacement, simplifyingmaintenance.From IC to ChipThe next step to the truly integrated circuit was to form theindividual devices onto a single ceramic substrate (muchsmaller than the printed circuit board) <strong>and</strong> encapsulatethem in a protective polymer coating. The device then functionedas a single unit, with input <strong>and</strong> output leads to connectit to a larger circuit. However, the speed <strong>of</strong> this “hybridIC” is limited by the relatively large distance between components.The modern IC that we now call the “computerchip” is a monolithic IC. Here the devices, rather than being

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