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Encyclopedia of Computer Science and Technology

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haptic interfaces 221Currently, h<strong>and</strong>writing recognition is used mainly inniche applications, such as collecting signatures for deliveryservices or filling out “electronic forms” in applicationswhere the user must be mobile <strong>and</strong> relatively h<strong>and</strong>s-free(such as law enforcement).Further ReadingCrooks, Clayton E. II. Developing Tablet PC Applications. Hingam,Mass.: Charles River Media, 2003.“H<strong>and</strong>writing Recognition.” TechRepublic Resources. Availableonline. URL: http://search.techrepublic.com.com/search/h<strong>and</strong>writing+recognition.html. Accessed August 6, 2007.Liu, Zhi-Qiang, Jin-Hai Cai, <strong>and</strong> Richard Buse. H<strong>and</strong>writing Recognition:S<strong>of</strong>t Computing <strong>and</strong> Probabilistic Approaches. New York:Springer, 2003.Matthews, Craig Forrest. Absolute Beginner’s Guide to Tablet PCs.Indianapolis: Que, 2003.Taylor, Paul. “Cast Off Your Keyboard.” Financial Times/FT.comAugust 2, 2007. Available online. URL: http://www.ft.com/cms/s/04546598-410d-11dc-8f37-0000779fd2ac.html.Accessed August 6, 2007.Van West, Jeff. “Using Tablet PC: H<strong>and</strong>writing Recognition 101.”Available online. URL: http://www.micros<strong>of</strong>t.com/windowsxp/using/tabletpc/getstarted/vanwest_03may28hanrec.mspx.Accessed August 6, 2007.Zimmerman, W. Frederick. Complete Guide to OneNote. Berkeley,Calif.: Apress, 2003.One approach to h<strong>and</strong>writing recognition involves the extraction <strong>of</strong>a stroke pattern <strong>and</strong> its comparison to a database <strong>of</strong> templates representingvarious letters <strong>and</strong> symbols. Ultimately the correspondingASCII character is determined <strong>and</strong> stored.because accuracy <strong>of</strong>ten requires that users write very carefully<strong>and</strong> consistently or (as in the case <strong>of</strong> the Palm) evenreplace their usual letter strokes with simplified alternativesthat the computer can more easily recognize. If the user isallowed to use normal strokes, the system must be gradually“trained” by the user giving writing samples <strong>and</strong> confirmingthe system’s guess about the letters. As the s<strong>of</strong>twarebecomes more adaptable <strong>and</strong> processing power increases(allowing more sophisticated algorithms or larger neuralnetworks to be practical) users will be able to write morenaturally <strong>and</strong> systems will gain more consumer acceptance.(One step in this direction is the Tablet PC, a notepad-sizedcomputer with a digitizer tablet <strong>and</strong> a stylus <strong>and</strong> h<strong>and</strong>writingrecognitions s<strong>of</strong>tware, included in Windows XP <strong>and</strong>exp<strong>and</strong>ed in Windows Vista. Programs such as Micros<strong>of</strong>tOneNote use h<strong>and</strong>writing recognition to allow users toincorporate h<strong>and</strong>written text into notes that can be organized<strong>and</strong> quickly retrieved.)haptic interfacesMost interfaces between users <strong>and</strong> computer systems involvethe equivalent <strong>of</strong> switches—keyboard keys or mouse buttons.These interfaces cannot respond to degrees <strong>of</strong> pressure(for an exception, see graphics tablet). Further, thereis no feedback returned to the user through the interfacedevice—the key or mouse does not “push back.”Haptic (from the Greek word for “touch”) interfaces aredifferent in that they do register the pressure <strong>and</strong> motion <strong>of</strong>touch, <strong>and</strong> they <strong>of</strong>ten provide touch feedback as well.Force-feedback systems use movement <strong>of</strong> the controlas a way to provide feedback to the operator. A commonexample is the control stick in an aircraft that begins tovibrate as the aircraft approaches a stall (where it wouldlose control). This provides immediate feedback to the pilotusing the device by which he or she is already controllingthe plane.More sophisticated forms <strong>of</strong> force feedback are used inremote-controlled devices for manipulation or exploration.The first application was developed in the 1950s for h<strong>and</strong>lingradioactive materials. Today a combination <strong>of</strong> position<strong>and</strong> movement sensing <strong>and</strong> force feedback can be usedwith special gloves to enable users to grasp <strong>and</strong> heft 3Dvirtual objects while getting a sense <strong>of</strong> their weight, shape,<strong>and</strong> even texture.In games, haptic joysticks <strong>and</strong> other controls such assteering wheels can provide sensations such as resistance toa car’s turn or the sensation <strong>of</strong> a bat hitting a ball. The NintendoWii game console comes with a controller that tracksthe direction <strong>and</strong> speed <strong>of</strong> its movement along with a set <strong>of</strong>simple but engrossing sports games to show its capabilities.Some emerging or near-future uses <strong>of</strong> haptic technologyinclude:

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