08.12.2016 Views

Crossroads in Cultural Studies Conference 14-17th December 2016 Program Index

Crossroads-2016-final-draft-program-30-Nov

Crossroads-2016-final-draft-program-30-Nov

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

paper focuses on one aspect of this context: the complex temporal existence of graffiti and street art - their<br />

duration, speed and acceleration – across multiple time zones. It asks: how is the consumption of graffiti and<br />

street art as digital images affect<strong>in</strong>g its production? Has digital culture accelerated the production of graffiti<br />

and street art, driv<strong>in</strong>g shorter, faster cycles of repa<strong>in</strong>t<strong>in</strong>g, with a greater ephemerality matched by parallel<br />

and potentially <strong>in</strong>f<strong>in</strong>ite lives on digital servers and devices? Us<strong>in</strong>g data generated over a period of 500 days<br />

at a s<strong>in</strong>gle suburban pa<strong>in</strong>t<strong>in</strong>g site dubbed “the Boneyard”, this paper attempts to track the accelerat<strong>in</strong>g<br />

rhythms of graffiti <strong>in</strong> digital culture. It uses a number of methods to map the duration of pieces on walls and<br />

their digital echoes, <strong>in</strong>clud<strong>in</strong>g photographic record<strong>in</strong>g, data visualisation and social network analysis.<br />

Ultimately, this research seeks to extend exist<strong>in</strong>g methods of longitud<strong>in</strong>al analysis and to make a broader<br />

argument about the effects of social media on graffiti’s aesthetic features.<br />

Cather<strong>in</strong>e Burwell<br />

Youth, bytes, copyright: Talk<strong>in</strong>g to young creators about digital copyright<br />

Young people confront, negotiate, and frequently resist copyright laws on a regular basis, yet we know little<br />

about their relationships with copyright. This presentation reports on qualitative research undertaken to talk<br />

to young Canadian creators about their media practices (<strong>in</strong>clud<strong>in</strong>g download<strong>in</strong>g, file-shar<strong>in</strong>g and remix<strong>in</strong>g<br />

commercial content) and their knowledge and thoughts about copyright (<strong>in</strong>clud<strong>in</strong>g user rights, fair deal<strong>in</strong>g<br />

and <strong>in</strong>fr<strong>in</strong>gement). Participants <strong>in</strong> focus groups and <strong>in</strong>terviews <strong>in</strong>cluded filmmakers, photographers,<br />

musicians, comic artists and game designers ages 16-26. These young creators demonstrated a strong<br />

<strong>in</strong>terest <strong>in</strong> issues related to copyright, but little concrete knowledge of copyright law. This lack of knowledge,<br />

however, did not signal a lack of ethical direction. Instead, many of the participants were guided by shared<br />

norms around questions of authorship, ownership and the commons. They made creative decisions <strong>in</strong><br />

discussion with peers and onl<strong>in</strong>e communities, reveal<strong>in</strong>g how the negotiation of copyright is woven <strong>in</strong>to the<br />

fabric of the everyday life and relationships.<br />

Briel Holger<br />

VisionBytes – See<strong>in</strong>g <strong>in</strong> the age of <strong>in</strong>tercultural digitality<br />

From Emojis to Manga, from Western adverts to “foreign” brand consciousness, visual products are<br />

cont<strong>in</strong>u<strong>in</strong>g their near <strong>in</strong>stantaneous circulation around the globe. Especially their apparent “naturalness”<br />

and freedom from translation is appeal<strong>in</strong>g. But here also lies the problem: these materials have been<br />

constructed by social actors with specific agendas <strong>in</strong> m<strong>in</strong>d; and especially their “foreign” receptions create<br />

challenges, <strong>in</strong>clud<strong>in</strong>g ethical ones. In order to properly study these fairly new phenomena, a different k<strong>in</strong>d of<br />

term<strong>in</strong>ology is needed, not one that relies on older media concepts, but one that does them justice <strong>in</strong> terms<br />

of their contextual and technological complexity, multivalence and mobility. In my research presentation, I<br />

will propose to <strong>in</strong>troduce the term “VisionBytes” for these phenomena. These are complex visual arrays,<br />

oftentimes of foreign cultural orig<strong>in</strong> and consist of still or mov<strong>in</strong>g images. They circulate with<strong>in</strong> a system of<br />

non-photography as sketched by François Laruelle (2013) and are ak<strong>in</strong> to the “objects” described <strong>in</strong> Quent<strong>in</strong><br />

Meillassoux’ Beyond F<strong>in</strong>itude (2008). Invariably, they touch on issues of belong<strong>in</strong>g, identity, exclusion,<br />

human rights and globalisation, issues I will foreground <strong>in</strong> my presentation. Even more recently, they have<br />

also begun participat<strong>in</strong>g <strong>in</strong> the preparations for the imm<strong>in</strong>ent gaze of the (technological) Other, of a possible<br />

s<strong>in</strong>gularity which for the first time will allow humans to re-view themselves and thus be judged by alien<br />

means.<br />

166

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!