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Crossroads in Cultural Studies Conference 14-17th December 2016 Program Index

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Kyle Moore<br />

The Challenge of Locat<strong>in</strong>g “Culture” <strong>in</strong> Location-Based Games<br />

As scholars such as Adrienne Shaw ask of digital gam<strong>in</strong>g more broadly, “what is game culture”, this paper<br />

poses similar questions to location-based games. Shaw’s three key <strong>in</strong>quiries of who plays, what do they play,<br />

and how do they play, can easily be applied to location-based games and technology. These questions are<br />

posed to ethnographic data gathered over the course of several months of play<strong>in</strong>g alongside Sydney-based<br />

Ingress players with the ultimate question of how do we understand the specificities of culture and cultural<br />

practices that surround and shape the play<strong>in</strong>g of location-based games?<br />

Mahli-Ann Butt Retak<strong>in</strong>g “Girlfriend Mode”: Women, support-roles and avatars<br />

This paper addresses how gendered ideas of “gamer identity” <strong>in</strong>fluence the period of game production runs,<br />

<strong>in</strong> turn affect<strong>in</strong>g how female players are <strong>in</strong>cluded <strong>in</strong>to moments of play. My method is to use an existential<br />

ethnographic approach and <strong>in</strong>terview women about their gam<strong>in</strong>g practices and experiences. The <strong>in</strong>terviews<br />

are limited to women <strong>in</strong> heterosexual relationships with male, self-identified gamers. It is important to note<br />

that these women have not been required to identify themselves as gamers, s<strong>in</strong>ce women are significantly<br />

less likely to take up the “gamer” identity. By be<strong>in</strong>g sensitive to the unique lived experiences of these<br />

“Gamer Girlfriends” through <strong>in</strong>terviews, I wish to attempt to retake the term and re<strong>in</strong>sert the autonomy of<br />

these women<br />

Robbie Fordyce* & Luke van Ryn<br />

Unhidden social media: games platforms as social media sites<br />

Analysis of videogames often passes over the role of game sales platforms. The role of Steam, <strong>in</strong> particular,<br />

as the only apparent viable sales platform for <strong>in</strong>dependent developers would <strong>in</strong>dicate that these platforms<br />

aren’t just <strong>in</strong>fluenc<strong>in</strong>g the big-budget, commercially-viable services of the major publishers, but are affect<strong>in</strong>g<br />

access to videogames from top to bottom with<strong>in</strong> Anglophone gam<strong>in</strong>g culture. By analys<strong>in</strong>g these platforms<br />

as both a vertical <strong>in</strong>tegration of player identity from their credit card to their avatar, and as a horizontal<br />

social media platform, we can expose heretofore unrecognised aspects of gam<strong>in</strong>g culture that have<br />

previously hidden <strong>in</strong> pla<strong>in</strong> sight.<br />

9X<br />

Food cultures and countercultures (Chair, Michelle Phillipov)<br />

Esther Alloun<br />

“The promised land for vegans”: identity, culture and place <strong>in</strong> the mak<strong>in</strong>g of Israeli animal activism<br />

Israel has been referred to as “the first vegan nation” and the “most vegan country <strong>in</strong> the world” due to the<br />

very rapid development of animal advocacy <strong>in</strong> the country (The Times of Israel; Haaretz). The paper<br />

<strong>in</strong>vestigates the rise of veganism with<strong>in</strong> a contested settler colonial context. Excerpts from the documentary<br />

film Life accord<strong>in</strong>g to Ohad (Elrich 20<strong>14</strong>), which follows the life of an Israeli vegan activist, are <strong>in</strong>troduced to<br />

frame an engagement with the <strong>in</strong>terplay between identity, culture and place that has shaped the<br />

movement’s grow<strong>in</strong>g popularity. In particular, Ohad’s use of aggressive and confrontational direct action<br />

tactics somewhat echoes Israeli approaches to the Israeli-Palest<strong>in</strong>ian conflict. This lends support to the<br />

argument that veganism cannot be assessed as separate from the Israeli-Palest<strong>in</strong>ian context. This paper<br />

therefore also seeks to explore what role place plays: how it <strong>in</strong>forms, shapes and re<strong>in</strong>forces vegan activism<br />

and identities <strong>in</strong> Israel as a settler colonial state.<br />

Christopher Mayes<br />

White Spaces of Alternative Food<br />

241

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