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Crossroads in Cultural Studies Conference 14-17th December 2016 Program Index

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1H<br />

Digital Audiences (Chair, Stuart Cunn<strong>in</strong>gham)<br />

Toija C<strong>in</strong>que<br />

Data Visualisations – represent<strong>in</strong>g the digital audience<br />

Across contemporary enterta<strong>in</strong>ment, “gossip” is a constant feature and flows across a range of <strong>in</strong>terfaces.<br />

The use of high-speed broadband and <strong>in</strong>ternet-enabled television sets (smart TVs) for movies, news,<br />

documentaries, and television programs, amongst other services—for the convenience of the<br />

listener/viewer at a time chosen by them (on-demand)—is vital to television’s survival through networked<br />

options. Individuals engage with a variety of <strong>in</strong>creas<strong>in</strong>gly <strong>in</strong>terconnected technological devices. Moreover,<br />

user-generated content streamed onl<strong>in</strong>e is prov<strong>in</strong>g popular for a number with photo and video shar<strong>in</strong>g social<br />

site, Snapchat possibly the next big threat to not only TV but to Google and Facebook both. More recent<br />

predictions with reference to live television events, however, would see social media be<strong>in</strong>g particularly<br />

re<strong>in</strong>vigorat<strong>in</strong>g, especially from the perspective of audiences. In this talk then, I will explore today’s<br />

mediascape with particular reference to the HBO series Game of Thrones. I will present data visualisations<br />

that represent key spaces for discussion and commentary about such television programs <strong>in</strong> the context of<br />

the <strong>in</strong>creased ubiquity of distribution platforms <strong>in</strong> which most of our daily activities and rout<strong>in</strong>es are carried<br />

out with the help of various forms of communication technologies via cloud comput<strong>in</strong>g and social<br />

network<strong>in</strong>g.<br />

Tessa Dwyer<br />

Barrage C<strong>in</strong>ema, Bullet Subtitles and Onl<strong>in</strong>e Video Shar<strong>in</strong>g<br />

In August 20<strong>14</strong>, Ch<strong>in</strong>a trialed “Barrage C<strong>in</strong>ema”, br<strong>in</strong>g<strong>in</strong>g real-time audience annotations <strong>in</strong>to the movie<br />

auditorium. Us<strong>in</strong>g smartphones, c<strong>in</strong>ema audiences SMS or live-tweet (us<strong>in</strong>g Weibo) comments that are<br />

overlaid on the screen as runn<strong>in</strong>g text. With large numbers of people simultaneously fir<strong>in</strong>g short text missiles<br />

or bullets, the movie screen transforms <strong>in</strong>to an <strong>in</strong>teractive <strong>in</strong>terface. Text crosses its surface at a pace<br />

determ<strong>in</strong>ed by the scale of the messag<strong>in</strong>g activity, creep<strong>in</strong>g further downwards to obscure more of the<br />

image area as additional people jo<strong>in</strong> <strong>in</strong> the conversation. This <strong>in</strong>teractive c<strong>in</strong>ema phenomenon has<br />

developed from social video shar<strong>in</strong>g known as “danmaku”, and a specialty mode of <strong>in</strong>terventionist<br />

fansubb<strong>in</strong>g termed “tucao”. Exam<strong>in</strong><strong>in</strong>g these emerg<strong>in</strong>g modes of digital engagement, this paper reflects<br />

upon the <strong>in</strong>creas<strong>in</strong>g centrality of text, subtitles and language play with<strong>in</strong> current screenscapes, not<strong>in</strong>g new<br />

aesthetic paradigms and possibilities.<br />

Sean Redmond The Affect of Eye Track<strong>in</strong>g: Contour Mapp<strong>in</strong>g Digital Viewers<br />

Eye track<strong>in</strong>g technology is very much data driven: it produces visualisations that locate and aggregate where<br />

viewers have looked, for what length of time, and <strong>in</strong> what ocular relay. In one very real sense eye track<strong>in</strong>g<br />

divorces emotion from the view<strong>in</strong>g process s<strong>in</strong>ce it captures gaze patterns only. Nonetheless, one can make<br />

<strong>in</strong>ferences about feel<strong>in</strong>g and emotion through these data visualisations, and moreover, one can understand<br />

the visualisations as forms of contour maps, three dimensional <strong>in</strong> nature, with an affective geography<br />

conta<strong>in</strong>ed with<strong>in</strong> or across them. Eye track<strong>in</strong>g isn’t simply or s<strong>in</strong>gularly a quantitative measurement but an<br />

affective one, <strong>in</strong>volv<strong>in</strong>g the visual realization of the viewer’s haptic engagement with the text. In this talk I<br />

will explore this idea of haptic visualization through look<strong>in</strong>g at the data to the television series, Sherlock, and<br />

the film, Black Swan. My contention is that affective relations emerge <strong>in</strong> and through the visual maps found<br />

<strong>in</strong> eye track<strong>in</strong>g data. This po<strong>in</strong>ts towards a new type of digital viewer set with<strong>in</strong> the new cultural landscape<br />

of augmentation.<br />

1I<br />

Television publics and cultures (Chair, Eric Maigret)<br />

47

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