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FACOLTA' DI INGEGNERIA PROGETTO DI ... - Scienza Ludica

FACOLTA' DI INGEGNERIA PROGETTO DI ... - Scienza Ludica

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Indice<br />

1. INTRODUZIONE<br />

2. LEGO MINDSTORMS<br />

2.1. HARDWARE .......................................................................................................... 3<br />

2.2. SOFTWARE ............................................................................................................ 3<br />

2.3. SOFTWARE UTILIZZATO<br />

2.3.1 CONTROL DESIGN ......................................................................................... 3<br />

2.3.2. SIMULINK 7.1 ................................................................................................. 3<br />

2.3.3. REAL-TIME WORKSHOP.............................................................................. 3<br />

2.3.4. REAL-TIME WORKSHOP EMBEDDED CODER ........................................ 3<br />

2.3.5. VIRTUAL REALITY TOOLBOX ................................................................... 3<br />

2.3.6. PROGRAMMAZIONE DEL LEGO MINDSTORMS NXT CON MATLAB<br />

E CON SIMULINK ................................................................................................ 3<br />

2.3.7. EMBEDDED CODER ROBOT NXT PER LEGO MINDSTORMS ............... 3<br />

2.3.8. ECROBOT NXT BLOCKSET ......................................................................... 3<br />

2.3.9. ECROBOT NXT MODELING GUIDELINES ................................................ 3<br />

3. ESEMPIO APPLICATIVO<br />

3.1. <strong>PROGETTO</strong>............................................................................................................. 3<br />

3.2. MODELLO .............................................................................................................. 3<br />

3.3. CONTROLLO ......................................................................................................... 3<br />

3.4. SCHEMA A BLOCCHI<br />

3.4.1. CONTROLLORE ............................................................................................. 3<br />

3.4.10. IMPIANTO ..................................................................................................... 3<br />

3.4.11. SENSORI ........................................................................................................ 3<br />

3.4.12. DATA LOGGING .......................................................................................... 3<br />

3.4.2. CONFIGURAZIONE DEI TASK .................................................................... 3<br />

3.4.3. TIPI <strong>DI</strong> DATI ................................................................................................... 3<br />

3.4.4. SCHEDULER E TASKS .................................................................................. 3<br />

3.4.5. PRIORITA' ....................................................................................................... 3<br />

3.4.6. DATI CON<strong>DI</strong>VISI ........................................................................................... 3<br />

3.4.7. NXTWAY ......................................................................................................... 3<br />

3.4.8. VIEWER ........................................................................................................... 3<br />

3.4.9. ATTUATORI .................................................................................................... 3<br />

3.5. MO<strong>DI</strong>FICHE APPORTATE<br />

3.5.1. CONTROLLO EFFETTUATO ME<strong>DI</strong>ANTE UN SENSORE <strong>DI</strong> LUCE ........ 3<br />

3

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