20.10.2014 Views

UNIVERSITY OF NOVA GORICA GRADUATE SCHOOL ...

UNIVERSITY OF NOVA GORICA GRADUATE SCHOOL ...

UNIVERSITY OF NOVA GORICA GRADUATE SCHOOL ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

In the category of vernacular or user generated digital storytelling it seems viable to distinguish<br />

two DS types: in terms of approach to content organisation, presentation and its management.<br />

First, vlogging usually features a person in front of a video camera narrating/recounting her<br />

quotidian experiences, preferences, giving advice, lectures in foreign languages... Vlogging thus<br />

creates a record of a person‘s activity both in terms of narrated content and in the ‗history‘ of<br />

posts. Social networking functionalities enable sharing such content among friends and absolute<br />

strangers alike. Moreover, given the functionality of both audiovisual and textual commenting,<br />

such multimodal digital externalisations of intimacy/personality/identity are subject to scrutiny<br />

and (dis)interest and (dis)like by other users who may add to the creation of a 4MO by liking,<br />

grading, commenting on the posted material. This may facilitate a very loose, on-the-fly<br />

community of quite possibly unfamiliar users, who may (or not) nevertheless get to meet another<br />

user via, first, participating in the co-creation of a person‘s digital storytelling, and second via<br />

taking this initial encounter further. The co-creation at work here is in that any action related to a<br />

posted video (as a 4MO thus including search bar, description, tags, comments, likes, etc.) 225<br />

contributes to it expansion in terms of content and meaning. Such video thus becomes a public site<br />

for externalisation (and indeed management) of intimacy about a particular topic. Moreover, and<br />

in addition to its archival component, YouTube gives space for externalisation also of very<br />

personal memories which the video maker decided to ―be exposed before [her] peers.‖ 226 This<br />

approach engages both the maker and the user into a very direct relationship (the person is usually<br />

facing the camera), where the potential addressee/participating user becomes the co-creator and<br />

the judge.<br />

The second UGC DS type in YouTube is audiovisual material that fits more directly into Joe<br />

Lambert‘s definition of digital storytelling (see Chapter 1) and uses audiovisuals to narrate a<br />

several-minute piece informed by one‘s personal experience. In Lambert‘s conceptualisation of<br />

digital storytelling this practice entails a ―short, first person video-narrative created by combining<br />

recorded voice, still and moving images, and music or other sounds.‖ 227 In most cases digital<br />

stories thus conceptualised are life stories, as several authors discuss in Knut Lundby‘s Digital<br />

Storytelling. 228 In DS as memory practice individuals embark on a journey of audiovisual<br />

(self)discovery and create digital stories of pictures, moving images, music and occasionally<br />

225 See Frank Kessler and Mirko Tobias Schäfer, ―Navigating YouTube: Constituting a Hybrid Information<br />

Management System,‖ in Pelle Snickars and Patrick Vonderau (eds.), The YouTube Reader, 275–291, 279.<br />

226 As the Judge in Pink Floyd‘s The Wall shouts it in the concluding The Trial,<br />

http://www.youtube.com/watch?v=FCMHmDnfD6I, accessed 23 August 2011.<br />

227 http://www.storycenter.org/index1.html, accessed 23 August 2011.<br />

228 Knut Lundby, Digital Storytelling.<br />

105

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!