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UNIVERSITY OF NOVA GORICA GRADUATE SCHOOL ...

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ased on interest (researchers, fans, etc.) which presumably preclude the shortfalls of offline<br />

community (including inequality, segregation, racism, etc.). In reality, however, it is clear that the<br />

digital technologies and media are no panacea for the pertaining social and political troubles of<br />

humankind. Instead, the shortfalls of offline communication and sociability willingly migrate<br />

online. And so are power relations in the field of memory and remembering, with financially welloff<br />

institutions producing enviable (if often territory-restricted or payable) online collections of<br />

historical knowledge. However, the potentialities of DME in terms of free access and<br />

manageability of technology nevertheless facilitate unprecedented development in terms of<br />

vernacular memory and remembering which invariantly elude the limits and ideological<br />

constraints of institutionalised en-memorisation and remembering. 103<br />

Regardless of power relations migrating online and of the fact that the offline interpersonal,<br />

professional, ideological, political and cultural orientations and beliefs have increasing online<br />

presence and relevance, the difference between DME strategies of representing vernacular<br />

histories, memories and remembering differs significantly from anything in the past. The effect<br />

and implications remain to be seen, but the media objects we have in front of us (if so we click)<br />

deserve thorough treatment. First of all because such practices of remembering empower large<br />

numbers of people to create and co-create memories, to effectively contribute to a commemorating<br />

community. And second, because such strategies and practices of appropriating the past open up<br />

important questions about the status of interpretive authority and questions about the status of<br />

national histories.<br />

The way the past is dealt with online is distinctly characterised by, as explained above, the<br />

convergence of image, text, sound and video and by the related fusion and redefinition of narrative<br />

techniques, and by remediation of various media. At the same time, different or modified<br />

techniques and strategies of establishing, maintaining and promulgating such representations are<br />

being developed. In light of remediation and media convergence, this significantly affects the<br />

conceptions of space, time, memory and remembering, representation of the past, identity,<br />

individuality-collectivity, and the closely related sense of belonging, credibility, immersion,<br />

interactivity, and participation that the digital media enable.<br />

Spatial practice has become a practice of digital interaction where connectivity can be established<br />

without physical interaction with the ‗real‘ space or people. The traveller/internet user remains<br />

seated in front of the screen and meet other travellers/users in geo-remote places. Nevertheless,<br />

103 On vernacular memory in digital environments see Aaron Hess, ―In Digital Remembrance: Vernacular memory<br />

and the Rhetorical Construction of Web Memorials,‖ Media Culture and Society 5, 2007, 812—830.<br />

38

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