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UNIVERSITY OF NOVA GORICA GRADUATE SCHOOL ...

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the contrary, they are often overly engaged and affective in relation to the audiovisual stories that<br />

on many occasions seem to strike a very delicate note with the visitor. And in case of Yugoslavia,<br />

and the interested visitors, it is indeed a delicate topic that this storytelling is taking as its subject.<br />

Hence, the memorials themselves are bound to fuel, as the ones discussed do, (also) affective<br />

reactions.<br />

In the co-creation of digital memorials two aspects are important: the maker‘s and the visitor‘s<br />

points of view, both intrinsically related to identity performance. The former may indeed<br />

externalise memory in the sense that she creates a digital narrative in which music, photos and<br />

video (and text) are employed to convey her own historical statement. This externalisation is<br />

conditioned on two levels. First, the digital memorial is incomplete unless co-created<br />

(acknowledged) by the users who visit it, comment on it and/or share it in their networks. It is only<br />

then that the memorial, albeit technically already public, attracts public attention (however<br />

limited). Second, and just as crucial, is the phenomenon of the ‗jukebox metaphor.‘ With the<br />

jukebox metaphor I refer to the relatively limited number of objects available to be used in digital<br />

memorials (scanned photographs and songs) which become recognisable and widely used through<br />

repetitive use and reproduction. Consequently they become understood as ‗the‘ representations of<br />

a particular topic. For instance, among a large number of photographs of Tito that exist, there is a<br />

certain assortment of those most often used, hence most ‗representative‘; postcard motives (often<br />

used in digital storytelling, although not discussed here) representing Mostar Bridge, Lake Bled,<br />

republic‘s capitals, etc. The jukebox principle, in principle, implies that an individual can only<br />

choose from among a pre-determined collection of objects, images, songs, ideas ... much like in a<br />

jukebox. The trick is in that every choice is usually understood as ‗free choice,‘ and the ―from<br />

among a ready-made selection‖ part is often obscured.<br />

This phenomenon is characteristic for both the maker and the visitor who tend to take the video<br />

and its constituent audiovisual parts as a given. Or if not so, not questionable in terms of accuracy.<br />

This is particularly apparent in the absence of any observation of the fact that in many memorials<br />

the images used are stripped of all referentiality. Thus the visitor is in no position to establish<br />

whether a person depicted in a photograph is ‗real,‘ or is it from a feature film, the locations are<br />

often unidentifiable, sometimes it is even hard to tell if a person in a low-resolution video is a<br />

partisan or a Nazi. All in all this seems to play no significant role. To the contrary, the storytelling<br />

in DME works along the principle of suspension of disbelief, 319 yet it also invites a consideration<br />

319 See for instance ―Suspension of Disbelief,‖ Mediacolelge.com,<br />

http://www.mediacollege.com/glossary/s/suspension-of-disbelief.html.<br />

163

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