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Getting Started - Magic Software DEVNET Japan - Magic Software ...

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練 習 問 題 ......................................................................................................................................................................................279<br />

要 約 ..............................................................................................................................................................................................288<br />

第 18 章 : バッチタスクのアプリケーションエンジン<br />

はじめに ......................................................................................................................................................................................290<br />

オンラインタスクとバッチタスクの 特 徴 比 較 ......................................................................................................................290<br />

バッチタスクのエンジン 処 理 フロー ......................................................................................................................................290<br />

バッチタスクの 動 作 ..................................................................................................................................................................291<br />

バッチタスクによる 削 除 ..........................................................................................................................................................292<br />

削 除 を 行 なうバッチタスクの 例 ..............................................................................................................................................292<br />

要 約 ..............................................................................................................................................................................................297<br />

第 19 章 : 帳 票 印 刷<br />

はじめに ......................................................................................................................................................................................299<br />

帳 票 の 例 --- APG を 使 用 して 作 成 する 場 合 .....................................................................................................................299<br />

手 作 業 による 帳 票 出 力 プログラムの 作 成 ..............................................................................................................................302<br />

帳 票 デザインの 例 ......................................................................................................................................................................309<br />

練 習 問 題 ......................................................................................................................................................................................323<br />

要 約 ..............................................................................................................................................................................................331<br />

第 20 章 : 複 雑 な 帳 票<br />

はじめに ......................................................................................................................................................................................333<br />

複 雑 な 帳 票 の 概 念 ......................................................................................................................................................................333<br />

< 受 注 書 印 刷 >プログラムの 作 成 ..........................................................................................................................................333<br />

練 習 問 題 ......................................................................................................................................................................................357<br />

要 約 ..............................................................................................................................................................................................362<br />

第 21 章 : グループレベル 処 理<br />

はじめに ......................................................................................................................................................................................364<br />

[グループロジックユニット]について ................................................................................................................................364<br />

グループロジックユニットの 実 行 順 序 ..................................................................................................................................364<br />

データのソーティング ..............................................................................................................................................................365<br />

< 印 刷 : 国 別 都 市 一 覧 >プログラム ......................................................................................................................................365<br />

練 習 問 題 ......................................................................................................................................................................................377<br />

要 約 ..............................................................................................................................................................................................383<br />

第 22 章 : オブジェクト 定 義 の 一 元 管 理<br />

はじめに ......................................................................................................................................................................................385<br />

モデル 定 義 の 効 果 :データの 一 貫 性 と 妥 当 性 ......................................................................................................................385<br />

< 顧 客 コード>モデルの 定 義 ..................................................................................................................................................386<br />

オブジェクトへのモデル 割 当 て ..............................................................................................................................................391<br />

モデル 特 性 の 継 承 ......................................................................................................................................................................392<br />

フォームモデルを 使 ったプログラムの 自 動 作 成 ..................................................................................................................394<br />

練 習 問 題 ......................................................................................................................................................................................395<br />

要 約 ..............................................................................................................................................................................................399<br />

第 23 章 : メニュー<br />

はじめに ......................................................................................................................................................................................401<br />

[メニュー]リポジトリ ............................................................................................................................................................401<br />

デフォルトのプルダウンメニュー ..........................................................................................................................................402<br />

デフォルトプルダウンメニューへのエントリ 追 加 ..............................................................................................................403<br />

コンテキストメニュー ..............................................................................................................................................................404<br />

メニュー 特 性 ..............................................................................................................................................................................410<br />

練 習 問 題 ......................................................................................................................................................................................413<br />

要 約 ..............................................................................................................................................................................................414<br />

iv<br />

<strong>Getting</strong> <strong>Started</strong><br />

<strong>Magic</strong> uniPaaS V1Plus

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