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Media Center Holdings- with Call Number and ... - Monarch School

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<strong>Media</strong> <strong>Center</strong> <strong>Holdings</strong>- <strong>with</strong> <strong>Call</strong> <strong>Number</strong> <strong>and</strong> Librarian Notes<br />

01 Apr 2011 12:44 PM<br />

<strong>Monarch</strong> <strong>Media</strong> <strong>Center</strong><br />

Title Author<br />

<strong>Call</strong> <strong>Number</strong><br />

Resource Type: Kits<br />

Artic Shuffle Playing Cards : F/TH<br />

Deck has 52 playing cards <strong>and</strong> 2 Jokers<br />

Deal a h<strong>and</strong> of Go Fish, Crazy Eights or War, or play Memory <strong>with</strong> these versatile articulation cards!<br />

Benefits:<br />

* Deck features 52 different, full-color pictures <strong>and</strong> words so you can maximize articulation practice <strong>with</strong><br />

every game you play<br />

* Each card has a suit <strong>and</strong> number just like a real playing card deck so the game possibilities are endless!<br />

* Picture pairs are not necessary to play traditional memory games because players match the suits, numbers,<br />

<strong>and</strong> face cards.<br />

* Useful for other therapy goals including naming, categorizing, making associations, generating sentences,<br />

<strong>and</strong> sight reading<br />

* Mix sounds from different decks to make a complete playing deck so students working on different sounds<br />

can play together.<br />

* Perfect for older <strong>and</strong> younger students<br />

Features<br />

* Cards are coated <strong>and</strong> are durable.<br />

* 54 Cards<br />

* There is no set up time; students play any card game they know.<br />

Association (Language Shuffle)<br />

Ages: 7-14 years<br />

Kaufman, Tobie Nan<br />

Simms, Susan Rose<br />

700.589<br />

Benefits: Because these cards have traditional playing card symbols in the corners, just follow the rules of any<br />

card game you choose. Add variety by using the Jokers as wild cards or make up your own rules. The therapy<br />

possibilities are endless!<br />

Each card has a topic: "What things go <strong>with</strong> Parade?" "What things go <strong>with</strong> Factory?"<br />

720.592<br />

Features: Get 52 practice items per language skill progressing from easy to more difficult for all learning levels.<br />

Components - Each deck: 52 playing cards, 2 Joker<br />

Auditory Memory (Fun Deck)<br />

Grades K - 2<br />

Webber, Sharon<br />

700.574<br />

Listen to short, silly stories like "Aunt Pat's Hat," "Hannah's Bananas," or "Ollie the Octopus" - <strong>and</strong> then answer<br />

questions about each story. The picture <strong>and</strong> story title are on one side, while the flip side has the story, along <strong>with</strong><br />

questions for children to answer. These 51 imagination-filled illustrated cards provide a novel approach to<br />

improving your students' auditory memory skills.<br />

As a special bonus, the deck has five open-ended "WH" topic picture cards to help children make up their own<br />

stories <strong>and</strong> questions. You also receive game ideas <strong>and</strong> content cards. 2 1/2" x 3 1/2".<br />

ResourceMate® 3.0 <strong>Monarch</strong> <strong>Media</strong> <strong>Center</strong><br />

Page 536

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