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Media Center Holdings- with Call Number and ... - Monarch School

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<strong>Media</strong> <strong>Center</strong> <strong>Holdings</strong>- <strong>with</strong> <strong>Call</strong> <strong>Number</strong> <strong>and</strong> Librarian Notes<br />

01 Apr 2011 12:44 PM<br />

<strong>Monarch</strong> <strong>Media</strong> <strong>Center</strong><br />

Title Author<br />

<strong>Call</strong> <strong>Number</strong><br />

Resource Type: Software<br />

Snootz Math Trek<br />

Theatrix Interactive, Inc.<br />

110 .173 THE<br />

The plot of this offbeat adventure revolves around the crash l<strong>and</strong>ing in the town of Seaviewz of two cartoon<br />

characters from the planet "Snoot." "Flarn" <strong>and</strong> "Foozle" are on a Great Trek to collect items on the Big List. "Al's<br />

Dog," who witnessed the l<strong>and</strong>ing, serves as a guide as students help the Snoots find the items by completing the<br />

following activities:<br />

1) Hide <strong>and</strong> Seek - Flarn or Foozle hides somewhere in town, <strong>and</strong> students must find it. Students learn about<br />

graphical representation <strong>and</strong> compass directions as they click on squares of a grid that represents Seaviewz.<br />

2) Street Music - Students can click on a sequence of objects <strong>and</strong> play back the symphony they have created, or<br />

they can match a sequence created by Flarn as they test their auditory <strong>and</strong> visual memory.<br />

3) Frumptz Elevator - The elevator takes students to different departments in Frumptz' Store as they attempt to<br />

match articles of clothing, colors, <strong>and</strong> patterns.<br />

4) Bump the Bumptz - the goal is to capture seven of the other player's Bumptz from the board or to trap the other<br />

player's Bumptz so they can't move.<br />

5) Al's Garage - Students help buy the parts Al the mechanic needs to repair their spaceship. Students practice<br />

spatial relationships/transformations <strong>and</strong> recognizing geometric shapes as they select <strong>and</strong> rotate the shapes to<br />

duplicate the puzzle.<br />

6) The Translator - Snootz do not speak English, <strong>and</strong> their garbled speech is represented by symbols. The<br />

Translator decodes their messages into English, <strong>and</strong> it allows students to have their messages encoded into<br />

Snootian.<br />

7) The Library - Here students can find books which provide detailed instructions for each activity. They can also<br />

read up on Snootology <strong>and</strong> learn the tale of the Snootz <strong>and</strong> their Great Trek.<br />

Games can be saved. As they progress through the game, students are rewarded <strong>with</strong> photos of their<br />

adventures. Clicking on the Snap Shotz booth allows them to view their photo album. Students can type captions<br />

beneath each picture.<br />

**Songs to Communicate : Revision 4 Mayer-Johnson Inc.<br />

190.254<br />

ResourceMate® 3.0 <strong>Monarch</strong> <strong>Media</strong> <strong>Center</strong><br />

Page 897

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