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Media Center Holdings- with Call Number and ... - Monarch School

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<strong>Media</strong> <strong>Center</strong> <strong>Holdings</strong>- <strong>with</strong> <strong>Call</strong> <strong>Number</strong> <strong>and</strong> Librarian Notes<br />

01 Apr 2011 12:44 PM<br />

<strong>Monarch</strong> <strong>Media</strong> <strong>Center</strong><br />

Title Author<br />

<strong>Call</strong> <strong>Number</strong><br />

Resource Type: Software<br />

Pajama Sam in "no need to hide when it's dark Humongous Entertainment, Inc. 123 .853 HUM<br />

outside" [electronic resource]. (It's a junior<br />

adventure)<br />

For kids 3-8. Fed up <strong>with</strong> his fear of the dark Sam transforms himself into Pajama Sam <strong>and</strong> resolves to confront<br />

the darkness. Children direct this interactive adventure, using teamwork <strong>and</strong> creative problem solving, to find that<br />

maybe the darkness is not as bad as it seems. Production level cataloging. DLC<br />

Pajama Sam: No Need to Hide When it's Dark Outside Special Features:<br />

• Join Pajama Sam <strong>and</strong> his pals as he confronts his fear of the dark<br />

• Cartoon-quality learning adventure where you choose where the characters go<br />

• Encourages critical thinking, fosters listening <strong>and</strong> memory skills <strong>and</strong> reinforces good social skills<br />

• Teaches kids that darkness isn't as bad as it seems<br />

• The adventure changes each time you play.<br />

Credits:<br />

• Developer: Humongous Entertainment<br />

• Publisher: Humongous Entertainment<br />

• Distributor: Fillpoint<br />

REVIEW from SUPERKIDS SOFTWARE<br />

Content<br />

Ever hear of a kid who was afraid of the dark?<br />

Pajama Sam opens <strong>with</strong> young Sam reading a comic book, where the hero, Pajama Man, is battling the evil<br />

villain, Darkness. Sam is interrupted by his mother, telling him it's time to go to sleep, <strong>and</strong> that tonight he had<br />

promised to go to sleep <strong>with</strong> the lights out. Sam decides to face his own demon, <strong>and</strong> dons his hero's mask, grabs<br />

a flashlight <strong>and</strong> his "portable bad guy containment unit" (his metal lunchbox).<br />

Stepping into his closet to look for Darkness, he finds himself transported to a strange place. Moments later, he is<br />

stripped of his evil-fighting tools by some mean trees -- <strong>and</strong> his mission begins. The user must help Pajama Sam<br />

find his mask, flashlight, <strong>and</strong> lunchbox before he can capture Darkness.<br />

Ease of Install / Use<br />

The program installed <strong>with</strong>out any difficulty on our reviewers' PC's <strong>and</strong> Mac's. Initial use by young children<br />

required the assistance of an older child or parent.<br />

Methodology<br />

Pajama Sam follows a tried-<strong>and</strong>-true model for programs of this genre, that dates back to the ascii<br />

character-based 'Dungeons <strong>and</strong> Dragons' game played on early time-sharing computers. One big difference - this<br />

program has some of the best cartoon-quality animation we've seen.<br />

To reach his objective, Pajama Sam must overcome various obstacles, using tools he finds <strong>and</strong> collects along<br />

the way. For example, at one point Sam must cross a river. There is a rowboat sitting conveniently on the shore<br />

next to the dock. But when Sam asks the boat for a ride, 'Otto' the boat explains that since he is made of wood,<br />

he can't possibly go in the water, or he would sink. Sam goes back to a previously visited area, <strong>and</strong> returns <strong>with</strong> a<br />

piece of wood, <strong>and</strong> demonstrates that, in fact, wood floats. The point proven, Otto happily ferries Sam across the<br />

river.<br />

Although this is st<strong>and</strong>ard fair for this type of program, our parent <strong>and</strong> teacher reviewers felt that the constant need<br />

to return to areas previously visited to gather tools was frustrating for young users. "No way most 3 year-olds<br />

could h<strong>and</strong>le this," according to our teacher reviewer. "It would be far more appropriate for 6 to 10 or even 12<br />

year-olds." Younger reviewers tended to get very frustrated unless they had help, or had the benefit of watching<br />

an older child use it first.<br />

ResourceMate® 3.0 <strong>Monarch</strong> <strong>Media</strong> <strong>Center</strong><br />

Page 851

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