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OCTOBER 19-20, 2012 - YMCA University of Science & Technology

OCTOBER 19-20, 2012 - YMCA University of Science & Technology

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Proceedings <strong>of</strong> the National Conference on<br />

Trends and Advances in Mechanical Engineering,<br />

<strong>YMCA</strong> <strong>University</strong> <strong>of</strong> <strong>Science</strong> & <strong>Technology</strong>, Faridabad, Haryana, Oct <strong>19</strong>-<strong>20</strong>, <strong>20</strong>12<br />

Figure 1 shows the user interacting with a virtual model through a haptic device. The haptic sense is usually<br />

divided into two main distinct sensory modalities. The first sense is the kinaesthetic sense (motion and force<br />

sensing), which includes perception <strong>of</strong> muscular effort. The second sense is the tactile sense, which provides<br />

coetaneous information, related to contact between the skin <strong>of</strong> the human body and the external environment<br />

(pressure, vibration, temperature etc.). These sensory interactions enable the user to perceive physical properties<br />

such as rigidity <strong>of</strong> the model and the surface characteristics <strong>of</strong> model (roughness etc.).<br />

The evaluation <strong>of</strong> the design is required to make a decision on whether to discontinue the concept, further iterate<br />

the concept, or start utilising the concept. Similarly, the end users can be involved to gauge the customer<br />

satisfaction for the given concept. Another goal may be to evaluate the design from a human factors perspective.<br />

The VR allows an industrial designer to sculpt and validate the concept design. A group <strong>of</strong> users can also evaluate<br />

the concept in VR environment.<br />

Virtual reality environment can provide real-time interaction with virtual world through several communication<br />

methodologies. These include visual (preferably stereoscopic display), tactile (force feedback) and audio (stereo<br />

sound) feedback. Virtual reality environment is used to provide a far more natural environment to the user than<br />

that is possible by workstations. This is especially suitable for free form shape design. An industrial designer or<br />

engineer can explore all conceivable options without the constraints imposed by commercial CAD/CAM<br />

environments. However VR faces many issues in efficient use <strong>of</strong> the virtual reality environment. Firstly, the realtime<br />

rendering <strong>of</strong> the complex word during simulation requires very large computations which are still not<br />

feasible, particularly on desktop computers. The speed with which the computer processing speed is increasing,<br />

will make is possible in future.<br />

The second issue is in the implementation <strong>of</strong> collision detection algorithms. Collision detection, while interacting<br />

with large, complex and deformable models can be very tricky. Many techniques are being used to develop<br />

efficient collision detection algorithms. The third issue is <strong>of</strong> providing physical properties to the virtual models<br />

created in virtual reality. To simulate the behavior <strong>of</strong> a real object, the simulation must include object properties<br />

such as rigidity, strength, mass, friction, surface texture, and heat transfer. Adding these physical characteristics to<br />

virtual objects require powerful computing hardware and efficient algorithms. This issue is <strong>of</strong> more importance<br />

when we need to evaluate the product at the concept stage.<br />

However, virtual reality development is a fast growing area in computer graphics and engineering. Already, it is<br />

being used for training for laparoscopic surgery and games. This paper discusses the process <strong>of</strong> evaluation and<br />

user training during the concept design in the virtual reality environment.<br />

1.1. Previous Work<br />

Virtual reality environment allows a user to use his/her sense <strong>of</strong> touch while interacting with a virtual model using<br />

haptic devices. A user interacts with a virtual model by feeding and receiving information through tactile<br />

sensation.<br />

Different types <strong>of</strong> surfaces are used to represent virtual objects. The most common approach is to use implicit<br />

geometry techniques to represent clay-like objects used by Bloomenthal and Shoemaker [5] and Witkin et al. [6].<br />

Knopf and Sangole [7] investigated the Self Organization Feature Map (SOFM) as the starting point for haptic<br />

interaction. The SOFM technique has also been extended for many applications. These include, geometric and<br />

visual exploration <strong>of</strong> numerical data [8] and surface fitting [9]. Raviv and Elber [10] used a set <strong>of</strong> uniform<br />

trivariate B-spline functions to represent virtual objects. On the other hand, Pungotra[11] used B-spline surfaces<br />

to model objects in virtual reality environment for easy exchange with existing CAD s<strong>of</strong>tware. Alternative data<br />

structure to represent virtual sculpting has also be proposed such as, voxel-based system [12], and B-spline<br />

surfaces [13].<br />

Initially, the product models were created in existing 3D CAD systems and then translated into a VR<br />

environment. These VR-enhanced 3D visualization techniques were used in Virtual Design II [14], and ISAAC<br />

[15]. Such systems only permit designers to visualize and analyze CAD objects in a 3D virtual environment. A<br />

VR-based CAD modeling environment that allows rapid shape creation by using a bi-modal, voice, and hand<br />

tracking interface is the COnceptual VIRtual Design System (COVIRDS)[16, 17]. Mouse/keyboard interface is<br />

replaced with voice recognition and 3D interaction devices and allows parametric and free form design modes. In<br />

addition to COVIRDS, there are many VR-based design systems. These include 3DM [18], CUP [<strong>19</strong>],<br />

DesignSpace [<strong>20</strong>], CDS [21], Loughborough <strong>University</strong> Conceptual Interactive Design (LUCID)and 3-Draw<br />

[22]. LUCID [3, 23] integrated VR-based Human-Computer Interfaces into the design process. These models<br />

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