23.12.2014 Views

OCTOBER 19-20, 2012 - YMCA University of Science & Technology

OCTOBER 19-20, 2012 - YMCA University of Science & Technology

OCTOBER 19-20, 2012 - YMCA University of Science & Technology

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Proceedings <strong>of</strong> the National Conference on<br />

Trends and Advances in Mechanical Engineering,<br />

<strong>YMCA</strong> <strong>University</strong> <strong>of</strong> <strong>Science</strong> & <strong>Technology</strong>, Faridabad, Haryana, Oct <strong>19</strong>-<strong>20</strong>, <strong>20</strong>12<br />

3. Conclusion<br />

In this paper, the role that virtual reality can play in the design, particularly in the evaluation and user training was<br />

introduced. Product designers and engineers require various tools that help them to quickly modify the shape,<br />

style, size and functionality <strong>of</strong> a product. VR technology allows the designer to intuitively create and manipulate<br />

the shape <strong>of</strong> complex freeform CAD models. The mass spring damper system introduced in this paper can be<br />

used to incorporate any material properties in the virtual objects. The simulation studies can be used to<br />

interactively design an optimal solution. The proposed methodology allows a designer to evaluate the design and<br />

incorporate any changes that can enhance the functionality <strong>of</strong> the design. The VR environment can also be used<br />

for user training. This can enhance the acceptability <strong>of</strong> the product when it is launched in the market. At the same<br />

time, several users who are suffering from disabilities can be provided training in virtual reality environment.<br />

References<br />

[1] D. CHESHIRE, M. EVANS, and C. DEAN,<strong>20</strong>01, Haptic modeling an alternative industrial design<br />

methodology, in EuroHaptics <strong>20</strong>01, Birmingham, UK, 124-129.<br />

[2] B. SENER, P. WORMALD, and R. CAMPBELL, <strong>20</strong>02, Evaluating a haptic modeling system with<br />

industrial designers, in EuroHaptics International Conference, Edinburgh, Scotland, 165 -169.<br />

[3] J. YE and R. CAMPBELL, <strong>20</strong>06, Supporting conceptual design with multiple VR based interfaces, Virtual<br />

and Physical Prototyping, 1, 171-181.<br />

[4] R. MORRIS, <strong>20</strong>09, The fundamentals <strong>of</strong> product design, AVA Publishing SA, Switzerland.<br />

[5] J. Bloomenthal and K. Shoemaker, <strong>19</strong>91, Convolution surfaces, in SIGGRAPH '91 on Computer Graphics,<br />

251-256.<br />

[6] A. P. WITKIN and P. S. HECKBERT, <strong>19</strong>98, Using particles to sample and control impict surfaces, in 21 st<br />

Annual Conference on Computer Graphics and Interactive Techniques, Orlando, Florida, USA, 269-277.<br />

[7] G. K. KNOPF and A. SANGOLE, <strong>20</strong>02, Intelligent systems for interactive design and visualization, IEEE<br />

Conference <strong>of</strong> Industrial Electronics Society, Sevilla, Spain, 2995-3001.<br />

[8] G. K. KNOPF and H. PUNGOTRA, <strong>20</strong>07, Visual exploration <strong>of</strong> numeric data using 3D self organising<br />

feature maps,Int. Conference on Artificial Neural Network in Engineering (ANNIE <strong>20</strong>07), St. Louis,<br />

Missouri, USA, 297-302.<br />

[9] G. K. KNOPF and A. SANGOLE, <strong>20</strong>04, Interpolating scattered data using 2D self-organizing feature<br />

maps, Graphical Models, 66, 50-69.<br />

[10] A. Raviv and G. Elber, <strong>20</strong>00,Three-dimensional freeform sculpting via zero sets <strong>of</strong> scalar trivariate<br />

functions," Computer-Aided Design, 32, 513-526.<br />

[11] H. PUNGOTRA, G. K. KNOPF, and R. CANAS, <strong>20</strong>09,Novel collision detection algorithm for physicsbased<br />

simulation <strong>of</strong> deformable B-spline shapes, Computer Aided Design & Applications, 6, 43-54.<br />

[12] W. A. MCNEELY, K. D. PUTERBAUGH, AND J. J. TROY, <strong>19</strong>99,Six degree-<strong>of</strong>-freedom haptic<br />

rendering using voxel sampling," in the 26 th Annual Conference on Computer Graphics and Interactive<br />

Techniques, Los Angeles, California, USA, 401 - 408.<br />

[13] F. DACHILLE, H. QIN, A. KAUFMAN, AND J. EL-SANAT, Haptic sculpting <strong>of</strong> dynamic surfaces,<br />

Symposium on Interactive 3D Graphics, Atlanta, GA, USA, 103-110.<br />

[14] P. ASTHEIMER, F. DAI, W. FELGER, M. GÖBEL, H. HAASE, S. MÜLLER, and R. ZIEGLER, <strong>19</strong>95,<br />

Virtual design II – an advanced VR system for industrial applications, Virtual Reality World '95, Stuttgart,<br />

Germany, 337-363.<br />

[15] M. R. MINE, <strong>19</strong>97, ISAAC: a Meta-CAD system for virtual environments, Computer-Aided Design, 29,<br />

547-553.<br />

[16] T. H. DANI and R. GADH, <strong>19</strong>97, Creation <strong>of</strong> concept shade designs via a virtual reality interface,"<br />

Computer Aided Design, vol. 29, pp. 555-563, <strong>19</strong>97.<br />

[17] C. C. Chu, T. H. Dani, and R. Gadh, <strong>19</strong>97, Multisensory interface for a virtual reality based computer<br />

aided design system," Computer-Aided Design, 29, 709-725.<br />

[18] J. BUTTERWORTH, A. DAVIDSON, S. HENCH, and T. M. OLANO, <strong>19</strong>92, 3DM: a three-dimensional<br />

modeler using a head-mounted display," in the <strong>19</strong>92 Symposium on Interactive 3D Graphics, Cambridge,<br />

Massachusetts, USA, 135-138.<br />

[<strong>19</strong>] L. ANTHONY, W. C. REGLI, J. E. JOHN, and S. V. LOMBEYDA,<strong>20</strong>01, CUP: A computer-aided<br />

conceptual design environment for assembly modeling," The ASME Journal <strong>of</strong> Computer and Information<br />

<strong>Science</strong> in Engineering, 1, 186-<strong>19</strong>2.<br />

[<strong>20</strong>] W. L. CHAPIN, T. A. LACEY, and L. LEIFER, "DesignSpace: a manual interaction environment for<br />

computer aided design," in the Conference Companion on Human Factors in Computing Systems, Boston,<br />

Massachusetts, USA, <strong>19</strong>94, pp. 33-34.<br />

[21] D. BOWMAN, <strong>19</strong>96, Conceptual design space – beyond walk-through to immersive design, a chapter in<br />

Designing digital space,New York, USA: John Wiley & Sons, 225 - 235.<br />

354

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!