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OCTOBER 19-20, 2012 - YMCA University of Science & Technology

OCTOBER 19-20, 2012 - YMCA University of Science & Technology

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Proceedings <strong>of</strong> the National Conference on<br />

Trends and Advances in Mechanical Engineering,<br />

<strong>YMCA</strong> <strong>University</strong> <strong>of</strong> <strong>Science</strong> & <strong>Technology</strong>, Faridabad, Haryana, Oct <strong>19</strong>-<strong>20</strong>, <strong>20</strong>12<br />

A B-spline surface patch having 8×8 control points net was used to represent food (jelly) for interaction with the<br />

spoon to mimic eating with a spoon [34]. A 12×12×12 mass spring damper mesh was used to incorporate material<br />

properties <strong>of</strong> jelly to this model, as discussed in Section II. Figure 7 shows the results <strong>of</strong> the interaction <strong>of</strong> the<br />

jelly with the spoon [35]. The spoon was tilted at different degrees to know, what should be the optimal<br />

inclination <strong>of</strong> the bowl part <strong>of</strong> the spoon with its handle.<br />

(a) Jelly flowing<br />

due to its own<br />

weight<br />

(b) Jelly does not<br />

spill out <strong>of</strong> spoon,<br />

when bowl is tilted<br />

by 10 o .<br />

(c) Jelly spills<br />

out <strong>of</strong> spoon,<br />

when bowl is<br />

tilted by <strong>20</strong> o .<br />

Figure 7. Simulation Of Food (Jelly) In A Spoon (A) Spoon Without Tilting (B) When The Bowl Is Tilted By<br />

Ten Degree. (C) When The Bowl Is Tilted By Twenty Degree.<br />

Due to its own weight, jelly started flowing downwards as shown in Figure 7(a). This means that if this design is<br />

used, the user cannot eat jelly by using this size without spilling it. It is clear that the jelly is spilling from the<br />

front portion <strong>of</strong> the spoon bowl. At this point, an industrial designer can start modifying the design in such a way<br />

that the jelly does not get spilled. If the bowl is tilted about 10 degree in the backward (clockwise for the spoon<br />

shown, when seen from the handle side along the handle) direction. Figure 7(b) shows the jelly put in a spoon<br />

with tilted bowl. This time it does not spill out <strong>of</strong> the spoon and it spreads in the spoon evenly. This shows that<br />

there was improvement in the design. The bowl was tilted by <strong>20</strong> degree to see if it further improves the design.<br />

However, as shown in Figure 7(c), the jelly started flowing from the back part <strong>of</strong> the spoon. This means that by<br />

tilting the bowl by twenty degrees, the design deteriorated rather than improving its functionality. Thus, by using<br />

the VR environment, the spoon can be evaluated and modified at the concept state, thereby reducing the lead-time<br />

and cost <strong>of</strong> design.<br />

2.2.User Training<br />

Even when a product design for a given user segment is ready, the users may require training to benefit from the<br />

unique features <strong>of</strong> the design. Even when a variety <strong>of</strong> shapes is available for a spoon, adaptations needed for<br />

eating may still be overwhelming for patients suffering from rheumatoid arthritis or aged people having weak<br />

grips. An occupational therapist can help train these people. However, this would require that products are readily<br />

available in the market. In the absence <strong>of</strong> a suitable product, it might be difficult for an occupational therapist to<br />

train this user segment. Virtual reality environment can be used to efficiently train these users. At the same time,<br />

an industrial designer can have better understanding <strong>of</strong> the difficulties <strong>of</strong> the user group. This can help the<br />

industrial designer to come up with better design after receiving valuable inputs from the users.<br />

A major challenge for patients <strong>of</strong> rheumatoid arthritis or aged people is to eat food with a spoon without spilling<br />

it. There are primarily two reasons for spilling food from the spoon; tilting <strong>of</strong> spoon and shaking <strong>of</strong> hands while<br />

eating with a spoon. Virtual reality environment can provide various scenarios in which a user can interact with<br />

spoon while eating food. A variety <strong>of</strong> spoons developed during the interactive design phase can be used to<br />

determine the best fit for the user. In the simulation study, different scenarios were considered, which included<br />

different angle <strong>of</strong> tilt for the spoon and shaking <strong>of</strong> hands. Acceleration was imparted to spoon to simulate shaking<br />

<strong>of</strong> hands. When the spoon gets tilted, jelly may start spilling out <strong>of</strong> the spoon. A larger tilt will increase the rate <strong>of</strong><br />

spilling <strong>of</strong> jelly. However, by practicing with the virtual spoon, a user can be trained to eat without spilling food.<br />

Figure 8(a) shows the interaction <strong>of</strong> spoon and food to simulate a user tilting his/her spoon while eating food.<br />

Different angle <strong>of</strong> tilt were considered which resulted in spilling <strong>of</strong> jelly by different magnitudes. Figure 8(b)<br />

shows spilling <strong>of</strong> jelly when the spoon was tilted by ten degrees. The spilling <strong>of</strong> jelly increased with increased<br />

angle <strong>of</strong> tilt as shown by Figure 8(b-c). Figure 8(d-f) show the side view <strong>of</strong> the spoon and jelly.<br />

352

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