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Diversity of Journalisms. Proceedings of <strong>ECREA</strong>/CICOM Conference, Pamplona, 4-5 July 2011<br />

The first experience of newsgames was made in 2003, when <strong>the</strong> Gonzalo Frasca, a<br />

former Uruguayan journalist and academic researcher of technologies related to video<br />

games, led a team of developers and created one of <strong>the</strong> first name games: "September<br />

12 th ", which tried to raise public awareness after <strong>the</strong> attack on <strong>the</strong> Twin Towers on<br />

September 11, 2001.<br />

The Spanish newspaper El País was also responsible for <strong>the</strong> publication of one of <strong>the</strong><br />

first newsgames - <strong>the</strong> Play Madrid - on <strong>the</strong> terrorist attacks in Madrid in 2004. A few<br />

days after <strong>the</strong> tragedy, <strong>the</strong> game was already available on <strong>the</strong> website of <strong>the</strong><br />

newspaper. Then it came <strong>the</strong> game “Food Import Folly” by The New York Times<br />

Newspaper, about <strong>the</strong> lack of control over food imports in <strong>the</strong> U.S.<br />

Ano<strong>the</strong>r prominent example is “Prime Minister Forever”, a game that allows players to<br />

assume <strong>the</strong> role of a political candidate in <strong>the</strong> presidential elections in Australia. To<br />

succeed, players must become familiar with a simplified version of <strong>the</strong> Australian<br />

political system. While <strong>the</strong> player manages his own campaign, he has to obey <strong>the</strong><br />

electoral rules governed by <strong>the</strong> game during <strong>the</strong> season. The player is free in <strong>the</strong><br />

actions <strong>the</strong>y perform, but not in <strong>the</strong> rules to be enforced.<br />

Even in <strong>the</strong> political issue, <strong>the</strong> CNN news network launched in 2007 <strong>the</strong> “Presidential<br />

Pong”, a game in which you can play ping-pong with <strong>the</strong> candidates for <strong>the</strong> presidential<br />

election that year. Each candidate has his skills developed in accordance with <strong>the</strong><br />

outcome of <strong>the</strong> election campaign in <strong>the</strong> real world. In 2009, Wired magazine also<br />

created a video game to understand <strong>the</strong> actions of Somali pirates on merchant ships in<br />

<strong>the</strong> waters of <strong>the</strong> Indian Ocean, called "Cutthroat Capitalism ". In this game, <strong>the</strong> reader<br />

could become a pirate, capture a ship and negotiate <strong>the</strong> ransom.<br />

It’s also important to notice that many commercial games use current information or<br />

historical facts as background for his narratives, such as Return to Castle Wolfenstein,<br />

Medal of Honor: Allied Assault, Bro<strong>the</strong>rs in Arms: Road to Hill 30, Rome: Total War,<br />

etc. . Historical references or current events are experienced through <strong>the</strong> visual<br />

elements embodied in <strong>the</strong> game and in his own argument.<br />

According to Treanor and Mateas (2009), some features are common to all <strong>the</strong><br />

newsgames, regardless of <strong>the</strong>ir gender: created in response to a current event, release<br />

date close enough to <strong>the</strong> event to keep it relevant, able to be understood in a couple of<br />

minutes, intent to influence <strong>the</strong> player to a particular viewpoint (persuasive), and <strong>the</strong><br />

identification of a problem and often <strong>the</strong> involving of a solution rhetorically<br />

communicated through images, sound and game.<br />

Ano<strong>the</strong>r important feature points Silva (1999) when he says that virtual games allow<br />

users to interact in various aspects at <strong>the</strong> same time, such as memory (visual, auditory,<br />

kines<strong>the</strong>tic), <strong>the</strong> temporal and spatial orientation (in two and three dimensions) ,<br />

sensory-motor coordination (wide and thin), auditory perception, visual perception<br />

(size, color, detail, shape, position, handedness, complementation), logicalma<strong>the</strong>matical,<br />

linguistic expression (oral and written), <strong>the</strong> planning and organization.<br />

The Newsgames propose a subversion of <strong>the</strong> issue and availability of traditional news<br />

(Seabra, 2009). The new proposal also subverts <strong>the</strong> traditional narrative of <strong>the</strong> games,<br />

to establish a new paradigm for storytelling in video games: it opens <strong>the</strong> possibility for<br />

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