26.02.2015 Views

Download the eBook (8.25 MB) - ECREA Thematic Sections

Download the eBook (8.25 MB) - ECREA Thematic Sections

Download the eBook (8.25 MB) - ECREA Thematic Sections

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Diversity of Journalisms. Proceedings of <strong>ECREA</strong>/CICOM Conference, Pamplona, 4-5 July 2011<br />

The instantaniedad is no longer <strong>the</strong> only value in <strong>the</strong> consumption of information, which<br />

expands into horizontal information. Thus, Santaella’s culture of mobility (2008) is<br />

finally incorporated in <strong>the</strong> journalism, making room for new parameters regarding <strong>the</strong><br />

interpretation of <strong>the</strong>ir specific medium in <strong>the</strong> presence of post-mass functions<br />

increasingly taking up more space.<br />

This context can even trace back to <strong>the</strong> appropriation of technology by journalists<br />

seeking <strong>the</strong> application of physical mobility and information within <strong>the</strong> process of<br />

production and distribution of contents to <strong>the</strong> audience.<br />

3. The ludic-information and <strong>the</strong> new model of production and dissemination of news<br />

on Internet<br />

According to Seabra (2009), <strong>the</strong> term ludic-information means “<strong>the</strong> use of playful<br />

elements in <strong>the</strong> narrative of <strong>the</strong> story to attract user attention for <strong>the</strong> information<br />

available in video game media. The newsgames, <strong>the</strong>refore, inform and educate having<br />

fun, having ludic-information as a substrate and not limited to <strong>the</strong> mere reproduction of<br />

virtual reality as a hobby.<br />

In <strong>the</strong> new directions of <strong>the</strong> Online Journalism, <strong>the</strong> newsgames bring an innovative<br />

approach in which <strong>the</strong> news is formatted differently through ludic-informations,<br />

subverting <strong>the</strong> traditional notion of an inverted pyramid used on Web pages that,<br />

according to Palacios (2003), work with access links to various inverted pyramids.<br />

Salaverría (1999) had already noticed that <strong>the</strong> technique of <strong>the</strong> inverted pyramid does<br />

not stand more alone in cyberspace.<br />

Seabra (2009) suggested in his studies about newsgames a tetrad to explain <strong>the</strong> new<br />

value added by <strong>the</strong>m to <strong>the</strong> way we produce and disseminate news on Internet. In this<br />

model, newsgames perform four main functions: extension - interactivity in ludic and<br />

horizontal supports and networks of nano-audience of readers/news producers;<br />

subversion – journalism of nano-social agenda with playfulness inherent to <strong>the</strong> medium<br />

as opposition to <strong>the</strong> traditional journalism; recovery - recover <strong>the</strong> playful essence of <strong>the</strong><br />

relationship between reader/user and information content; obsolescence - deepens <strong>the</strong><br />

story and presents new aspects of a news event.<br />

Seabra (2009) notes that it’s not a mere news remediation (alternative form of<br />

distribution and consumption) – it’s a new form of production, circulation and<br />

consumption of news media through ludic-informations. In relation to <strong>the</strong> six<br />

characteristics of online journalism proposed by Palacios (2003), Seabra (2009) added<br />

ano<strong>the</strong>r one: <strong>the</strong> playfulness inherent in <strong>the</strong> media, whose differential (for fun or<br />

entertainment) assured newsgames unique factor when compared to o<strong>the</strong>r media<br />

genres (information and interpretive opinion) and o<strong>the</strong>r forms of production, circulation<br />

and consumption of news on <strong>the</strong> Web.<br />

In <strong>the</strong> narrative of ludic-informative newsgames, games not only communicate<br />

messages, but also simulate experiences. Although <strong>the</strong>y are often thought just as a<br />

leisure activity, newsgames can also become rhetorical tools.<br />

79

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!