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Diversity of Journalisms. Proceedings of <strong>ECREA</strong>/CICOM Conference, Pamplona, 4-5 July 2011<br />

Mobile technology forces us to reconsider <strong>the</strong> legibility of space and how people<br />

rediscover <strong>the</strong> everyday space, because when <strong>the</strong> movement of <strong>the</strong> city and human<br />

mobility - both technologically mediated - cross each o<strong>the</strong>r, multiple specialties can be<br />

melted in <strong>the</strong> threshold of a hypermobility era (Santaella, 2008 apud Da Silva, 2008).<br />

Historically, human societies always faced barriers to communication such as distance<br />

and movement (Geser, 2004). Technological developments in communication<br />

throughout history have focused primarily on solving <strong>the</strong> problem of distance (Aguado<br />

& Martínez, 2009); <strong>the</strong> mobile phone had a decisive impact on <strong>the</strong> problem of motion.<br />

Because of it, it was possible <strong>the</strong> evolution from a interlocal communication to a trans<br />

communication (Geser, 2004), where connectivity no longer depends on <strong>the</strong> place, but<br />

on <strong>the</strong> person, and where accessibility is no longer discontinuous, but continuous.<br />

Thus, <strong>the</strong> mobile devices have become an indispensable complement to <strong>the</strong> social<br />

subject.<br />

Lemos (2008) said that in contemporary cybercities <strong>the</strong>re is a close relationship<br />

between mass media functions (such as press, radio and TV) and digital media with<br />

new post-mass functions (Internet and its various tools such as blogs, wikis, podcasts,<br />

P2P networks, social networks, and phones with multiple features.) The evolution of<br />

city-communication binomial accompanies <strong>the</strong> development of communication<br />

technologies.<br />

It’s important to remember that <strong>the</strong> relationship between journalism and mobility is not<br />

established in recent times. However, its most consistent characteristic, since <strong>the</strong><br />

wireless telegraph, is no doubt nowadays because of a set of mobile devices that are<br />

truly significant structure for <strong>the</strong> news story from a distance. The changes appear not<br />

only from a technical point of view, but from <strong>the</strong> perspective of practices that redefine<br />

<strong>the</strong> way we communicate and circulate information in our society.<br />

You can add to this relationship between journalism and mobility new ways to deal with<br />

urban space as far as portability, mobility, ubiquitous and mobile journalism become<br />

factors induced by mobile technologies and geolocation processes.<br />

Such journalistic practices related to <strong>the</strong>se technologies pose new challenges in <strong>the</strong><br />

field of communication studies and cyberculture; <strong>the</strong> appropriation of <strong>the</strong>se tools<br />

provide an increase in <strong>the</strong> range of possibilities for <strong>the</strong> analysis of objects constructed<br />

in <strong>the</strong> vicinity of "mobile network society " (Castells, 2006). This is <strong>the</strong> space where <strong>the</strong><br />

newsgames would be involved.<br />

Lemos (2008) divided mobility into two levels: physical/spacial (transport) and<br />

virtual/informational (media). The newsgames, <strong>the</strong>refore, will fit in this context named<br />

by Santaella (2008) "culture of mobility" as an advanced variant of cyberculture caused<br />

by mobile technologies characterized by portability and personalization.<br />

Therefore, <strong>the</strong> newsgames in <strong>the</strong> context of mobile communication impose a new<br />

dynamic to <strong>the</strong> journalistic process especially for <strong>the</strong> impasse between online and<br />

traditional journalism because of <strong>the</strong> new way in which <strong>the</strong> contents are produced and<br />

distributed. More to read headlines or updates from moblogs and microblogs, mobile<br />

newsgames would deepen <strong>the</strong> knowledge on a subject as <strong>the</strong> individual moves on <strong>the</strong><br />

urban space, implying ano<strong>the</strong>r different degree of involvement with journalistic content.<br />

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