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TrainController Gold and Silver - Freiwald Software

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• when a schedule is executed (see section 5.11, “Schedules”)<br />

• by macros (see section 14.7, “Macros”)<br />

If engine functions are executed by macros or schedules, then the particular function is<br />

identified by its name <strong>and</strong> symbol (e.g. Light, Smoke, etc.). If for example a certain<br />

schedule has to perform the function symbol Whistle, then the function is executed,<br />

which is assigned to the engine as Whistle. If no such function symbol is assigned, then<br />

nothing happens.<br />

You can specify an individual tip for each function. This is arbitrary text which is displayed<br />

in a small popup window, when the mouse is moved over a function button in<br />

the Train Window. This tip text helps to distinguish between different functions that are<br />

associated with similar function symbols (such as Light 2, Light 3 , …).<br />

The function actually executed may be different from engine to engine. This is illustrated<br />

by the following example. It is assumed, that a built-in sound function of the<br />

corresponding engine decoder is assigned as Sound 1 to a diesel engine <strong>and</strong> playing a<br />

sound file with a typical sound of a steam engine is assigned as Sound 1 to a steam engine.<br />

If the function Sound 1 is executed during automatic operation, then the built-in<br />

decoder function is activated for the diesel engine <strong>and</strong> the specified sound file is played<br />

for the steam engine.<br />

Each function, which is assigned to a built-in function of an engine decoder can be<br />

turned on permanently (e.g. Light or Steam) or temporarily (e.g. Whistle or Coupler).<br />

For this reason the auxiliary function controls in the train window can be arranged as<br />

on/off switches or push buttons.<br />

122

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