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TrainController Gold and Silver - Freiwald Software

TrainController Gold and Silver - Freiwald Software

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Typical examples of blocks are<br />

• Tracks at a platform<br />

• Sidings in a (hidden) yard<br />

• Block sections on tracks between two stations<br />

In most cases blocks contain only a straight track section <strong>and</strong> no turnouts. They are<br />

usually limited by two turnouts on both sides or by a turnout <strong>and</strong> a dead end of the<br />

track. Block sections between two stations are often limited by block signals.<br />

Some guidelines for arranging your blocks:<br />

• Blocks may be located anywhere on your railroad.<br />

• Blocks are often limited by turnouts. These turnouts usually do not belong to the<br />

blocks.<br />

• Blocks should be long enough to hold each stopping train completely.<br />

• Each location, where the Visual Dispatcher will be able to stop a train automatically<br />

(e.g. in a station or in front of a signal), should be located in a separate block, i.e. in<br />

order to stop two trains at the same time at different locations, these locations must<br />

be arranged in different blocks.<br />

• The more blocks are provided the more trains can be run simultaneously under control<br />

of the Visual Dispatcher.<br />

• Each block can be reserved by at most one train. A specific train may reserve several<br />

blocks. A train, that runs under control of the Visual Dispatcher, may only enter<br />

blocks, that are reserved for this train.<br />

• Blocks only need to be provided for the parts of your model railroad, which will be<br />

controlled by the Dispatcher. Parts without blocks are not visible to the Dispatcher.<br />

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