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TrainController Gold and Silver - Freiwald Software

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• Operating trains with individual engine decoders (“Computer Comm<strong>and</strong> Control”).<br />

• Operating trains with stationary block decoders with static assignment to track sections<br />

(“Computer Section Control”).<br />

• Operating trains with stationary block decoders with dynamic assignment to track<br />

sections (“Computer Cab Control”).<br />

Additionally it is possible to use all these methods simultaneously, i.e. it is possible, to<br />

run conventional engines <strong>and</strong> digital engines at the same time.<br />

320<br />

Computer Comm<strong>and</strong> Control<br />

This is the method supported by most of the digital systems of today. This is also the<br />

only method supported in the first versions of <strong>TrainController</strong> In this case each engine<br />

is equipped with an individual engine decoder <strong>and</strong> can be operated directly by<br />

sending speed or function comm<strong>and</strong>s to the decoder. More details are explained in the<br />

documentation of the digital system.<br />

Computer Section Control<br />

This method is also called “Computer Block Control” or “One throttle per section”. In<br />

<strong>TrainController</strong> this kind of operation is based on the blocks of the Dispatcher. Unlike<br />

Computer Comm<strong>and</strong> Control it is possible to operate conventional locomotives<br />

with this method.<br />

In this case all blocks, in which conventional locomotives should be able to run, must<br />

be electrically insulated from each other. Additionally each block is electrically connected<br />

to a specific decoder, which is mounted at a fixed position of your model railroad.<br />

The power in each block is controlled by the associated decoder. This results in a<br />

static assignment between each block <strong>and</strong> a stationary block decoder. To assign a block<br />

to its own stationary block decoder you have to assign a digital address to each block -<br />

namely the address of the connected stationary block decoder. Whenever a block is reserved<br />

for an engine or train, then all consecutive engine comm<strong>and</strong>s are sent to the stationary<br />

block decoder, which is connected to the block, instead to the engine itself.<br />

Since several blocks can be reserved for an engine or train, <strong>TrainController</strong> sends<br />

engine comm<strong>and</strong>s to all affected blocks.

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