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Daniel Kaplan - Portail documentaire du Ministère de l'Ecologie

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THE NETWORK AND THE CITY: URBAN PLACES IN VIRTUAL SPACES<br />

The purpose of this paper is to consi<strong>de</strong>r the role<br />

and significance of information technologies in the<br />

urban experience. The evaluation <strong>de</strong>als with two<br />

main streams: the first explores the representations<br />

of cities on the Internet in the form of “virtual<br />

urbanism”. The particular interest is on assessing the<br />

case of virtual Turku. Relationships have been<br />

drawn between the physical and material urban<br />

representation with its actual buildings, environments<br />

and places, and more abstract i<strong>de</strong>as of image<br />

creation by the city related to the mental i<strong>de</strong>as that<br />

these two aspects create in the mind of an observer.<br />

Secondly, the <strong>de</strong>bate of loss of public space in the<br />

cities caused by high-tech advancements is un<strong>de</strong>r<br />

critical examination. The stress is on evaluating<br />

arguments about the <strong>de</strong>cline of public life in the<br />

urban realm. The connection has been established<br />

between theoretical approaches ranging from<br />

technological <strong>de</strong>terminism, and i<strong>de</strong>as of substitution,<br />

to refusal of techno-boom and other<br />

sceptical approaches. Evaluation of spatial aspects<br />

and experiences created in/by networks, particularly<br />

in the Internet, is inclu<strong>de</strong>d. It is argued that the<br />

Internet creates a crisis of boundaries between the<br />

real and the virtual, and between spaces of near and<br />

distant. The common factor is the usage of the<br />

Internet as a media to awake and stimulate imaginations<br />

in relation to a real world counterpart. This<br />

article conclu<strong>de</strong>s by consi<strong>de</strong>ring the implications of<br />

spatial i<strong>de</strong>as on urban and virtual relations in<br />

contemporary society.<br />

Key words: urban life, virtuality, technological<br />

substitution, information society.<br />

Intro<strong>du</strong>ction<br />

Questions in urban research have always been<br />

connected to the social interaction within and mental<br />

experiencing of urban space. Now, at the beginning<br />

of a new millennium, new technological advancements<br />

have ma<strong>de</strong> possible a new kind of urban<br />

experience that has been <strong>de</strong>scribed as a virtualelectronic-<br />

or cyber-life. A causative factor in this<br />

respect has been the Internet, an expanding entity<br />

with a logarithmic growth rate. Since 1990 contemporary<br />

societal research has paid more and more<br />

Dr. Tommi INKINEN<br />

University of Turku, Department of Geography<br />

attention to this new transformative force that alters<br />

the behavioural patterns of indivi<strong>du</strong>als and also has<br />

implications on the aggregate factors like economic<br />

power and political <strong>de</strong>cision-making. The multitransaction<br />

of voice, moving real-time pictures,<br />

textual and numerical data and their simultaneous<br />

usage has given an enormous boost to this global<br />

information channel. In addition, ol<strong>de</strong>r and more<br />

traditional forms of media, like newspaper, television<br />

and radio have created an extensive hype about their<br />

new partner and companion. Now advertisements<br />

effectively promote i<strong>de</strong>as of virtual tourism and new<br />

opportunities to consume.<br />

There have been several discussions in contemporary<br />

literature concerning issues <strong>de</strong>aling with<br />

urban – electronic relations (e.g. Graham & Marvin<br />

1996; Mitchell 1995; Light 1999). The variety of<br />

argumentation is enormous, but three broad<br />

aggregate types, in a geographical sense, have been<br />

proposed by Graham (1998: 167–180). He argues<br />

that the societal evolution is evi<strong>de</strong>ntly affected by<br />

technological advancements and makes the<br />

distinction between proposed genres into the<br />

following: firstly, the techno-dream of substitution<br />

and transcen<strong>de</strong>nce – the transformation of life<br />

in/onto the net resulting in spaces/places and their<br />

dynamics being substituted and replaced by new<br />

technological innovations. Secondly, the recognition<br />

of parallel co-evolution – the notion of that the<br />

societal and technological evolution are tightly<br />

bound together. Finally, the recombination<br />

perspective – the acknowledgement of relational<br />

interactions between human actors and the<br />

contextual nature of man-computer relations (see<br />

also Law and Hassard 1999: 1–16; Bingham 1996) in<br />

which the focus is on assessing the diversity of human<br />

interactions and their differences through different<br />

sets of human actor–technology recombinations.<br />

In this paper I’m going to explore two essential<br />

questions. Firstly, to evaluate the virtual tourism by<br />

using Turku as a case study, and secondly, to assess<br />

the capability of these technologies to substitute<br />

public life, an argument that has been analysed e.g.<br />

by Light (1999) and Crang (2000). The connection<br />

is drawn to actual human experiences in the form of<br />

an empirical slice. The two questions are interwoven<br />

and therefore strict separation of the issues is<br />

impossible. The themes are synthesised together<br />

and a critical approach will be proposed.<br />

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