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Daniel Kaplan - Portail documentaire du Ministère de l'Ecologie

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268<br />

potential customers. IT also provi<strong>de</strong>s possibilities to<br />

manipulate pictures and, especially in the case of<br />

scenery, strong and indivi<strong>du</strong>ally differing mental<br />

impressions can be created. The other potential<br />

factor is that the Internet provi<strong>de</strong>s textual data<br />

about location, and therefore the Internet is wi<strong>de</strong>ly<br />

used as a new channel for gathering information<br />

before a trip. In fact, via the <strong>de</strong>velopment of new<br />

Internet script-languages (Perl, Java and XML) and<br />

web-browser capabilities to support threedimensional,<br />

interactive and moving objects, has<br />

arisen the i<strong>de</strong>a of virtual travelling, virtual cities and<br />

interactive cities on the WWW. These visualisations,<br />

with interactive features and moving objects<br />

coupled with textual information have challenged<br />

traditional travel gui<strong>de</strong>s and tourist information<br />

leaflets. However, the basic i<strong>de</strong>a of virtual travelling<br />

and speaking of net locations as places seems to be<br />

questionable (see Brey 1998: 253).<br />

In the “travelling” context, the advertisers’ goal<br />

is to get people to travel. There are two types of<br />

instances related to this, and they both have<br />

different, but not exclusive marketing strategies. The<br />

first of these instances is the actual location and its<br />

administration – the city. It seems quite questionable<br />

to think that cities would spend valuable resources in<br />

or<strong>de</strong>r to create the best possible virtual substitute for<br />

their city if there were even a doubt of the possibility<br />

that people would substitute real-world travelling<br />

experience with the electronic counterpart. In<strong>de</strong>ed,<br />

there is no question that at the present moment that<br />

the virtual experience is generally valued more as<br />

bait for the future travel. Several cultural and<br />

sociological studies have been ma<strong>de</strong> on the impacts<br />

of tourism and the Internet and on their effects on<br />

culture, economic activity and political <strong>de</strong>cisionmaking<br />

(Poon 1994; Douglas et al. 1994; Burns<br />

1995).<br />

Secondly, there are IT companies that provi<strong>de</strong><br />

e.g. Internet services and connections are constantly<br />

promoting WWW-travelling via their online<br />

marketing strategies. Taylor comes to the same<br />

conclusion in his article on virtual reality and how<br />

the public knowledge of it is created through<br />

massive advertisement campaigns (Taylor 1997:<br />

176). However, the actual Internet locations and<br />

sites that are visited are irrelevant to the companies.<br />

The only important factor is the use of the<br />

connection provi<strong>de</strong>d by the company. As long as the<br />

connection is continued, it makes no difference<br />

where the customer “surfs”. It seems that the i<strong>de</strong>a of<br />

travelling is one of the easiest ways to persua<strong>de</strong><br />

people to use the Internet. The i<strong>de</strong>a of virtual<br />

travelling “sells”, and that is why it is one of the<br />

leading marketing slogans. For example, companies<br />

like Microsoft, Sonera and Nokia are using these<br />

kinds of themes in their wireless future advertisements.<br />

But as has been argued, once the pro<strong>du</strong>ct is<br />

bought – the travelling i<strong>de</strong>a loses its meaning to the<br />

connection provi<strong>de</strong>r. The i<strong>de</strong>a of transforming<br />

Dr Tommi Inkinen<br />

“travelling” in to the Internet “surfing” is most<br />

questionable.<br />

There are strong differences between different<br />

cities’ image creation via the Internet (e.g. Inkinen<br />

1999). This analysis was done using evaluative and<br />

interpretative methods in or<strong>de</strong>r to explore the<br />

phenomenon of urbanscape and its presentations<br />

on the Internet. It proved to be a useful way to assess<br />

the different aspects of web-site <strong>de</strong>sign in relation to<br />

the real world essence of these locations. The second<br />

theme is related to the dynamic nature of the sites.<br />

Site updating can be seen an important factor in<br />

achieving a competitive advantage. This relates to<br />

the fact that sites are often poorly updated. The<br />

cities usually or<strong>de</strong>r their web-services from the<br />

private sector, and therefore the attitu<strong>de</strong> toward web<br />

advertising is an influential criterion in city’s image<br />

building process. Thirdly, cities are evi<strong>de</strong>ntly using<br />

their Internet pages primarily for two purposes.<br />

Firstly, as an official information source related to<br />

the services, and secondly, as an advertisement to<br />

promote their image to sell the city to a possible<br />

tourist, corporation or citizen. During the three past<br />

<strong>de</strong>ca<strong>de</strong>s, advertising has <strong>de</strong>veloped in a more<br />

visualised direction, away from the textual form<br />

(Fleming and Roth 1991: 290). The escalation of the<br />

Internet can be argued to further that <strong>de</strong>velopment<br />

on the grounds that sites are usually very well<br />

illustrated, and the power that a site has over an<br />

observer <strong>de</strong>pends more on the visual appearance<br />

than on the amount or nature of text inclu<strong>de</strong>d. Also,<br />

the first impression that is provi<strong>de</strong>d through the<br />

visualisation is usually the key factor as to whether<br />

the text will be read at all.<br />

The case of virtual Turku –<br />

representing the city<br />

Description of the case<br />

The composition of the virtual Turku web-site<br />

is diverse. The main function of the site is to provi<strong>de</strong><br />

three-dimensional mo<strong>de</strong>l of the city. The main page<br />

also provi<strong>de</strong>s links to other virtual locations and to<br />

the information sources relevant to the city-mo<strong>de</strong>l.<br />

The information is provi<strong>de</strong>d in Finnish, English and<br />

Swedish.<br />

The project is based on streaming technology<br />

that provi<strong>de</strong>s good tools to represent threedimensional<br />

objects. However, in the interviews,<br />

several technical problems were addressed. They<br />

were related to the technical implementation.<br />

Firstly, the transaction speed of commonly used<br />

<strong>de</strong>vices is ina<strong>de</strong>quate. The most of the Internet<br />

usage is con<strong>du</strong>cted via mo<strong>de</strong>m connections. The<br />

structure is too heavy and absolute time of<br />

downloading the data is too long for most of the

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