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Daniel Kaplan - Portail documentaire du Ministère de l'Ecologie

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230<br />

Further research into the validity of visualization<br />

methods and metaphors is nee<strong>de</strong>d.<br />

Online planning/<strong>de</strong>sign<br />

Online planning (<strong>de</strong>sign) is interactive,<br />

involving those for whom the planning is (should<br />

be) done. It ties to a long tradition of public participation,<br />

which has proved to be a task far from<br />

simple. With the help of ICT one hopes to be more<br />

successful using the <strong>de</strong>mocratic potential of the new<br />

technologies. Of course, the latter assumes universal<br />

access, meaning that IT is accessible to all people in<br />

all places at all times which is rather a myth than a<br />

fact [Drewe, 1998]. Unless one makes work of it,<br />

trying to empower those “falling through the net”.<br />

Online planning is about bringing those<br />

planning closer to those planned for. In or<strong>de</strong>r to<br />

achieve this, a number of obstacles have to be<br />

overcome<br />

• access to ICT (the Internet),<br />

• motivation,<br />

• un<strong>de</strong>rstandability.<br />

[See Tisma, 1998]<br />

In a conventional <strong>de</strong>sign studio <strong>de</strong>signers work<br />

in one place on drawing boards and /or CAD. The<br />

virtual studio differs from this in that the:<br />

– <strong>de</strong>sign group is composed of people in various<br />

locations,<br />

– <strong>de</strong>sign process and <strong>de</strong>signers’ communications are<br />

computer-mediated and computer-supported,<br />

– information “insi<strong>de</strong>” the studio is handled in<br />

electronic form,<br />

– final <strong>de</strong>sign documentation is also in electronic<br />

form.<br />

In short, it is a networked <strong>de</strong>sign studio (see,<br />

for example MIT’s Design Studio for the Future<br />

[Mitchell and Williams, without date] or the<br />

University of Sydney experience [Maher et al,<br />

1996]).<br />

Most of the examples given are rather<br />

addressed to a technical or expert audience.<br />

Visualization, <strong>de</strong>alt with in the foregoing section,<br />

can help to increase un<strong>de</strong>rstandability. So may<br />

digital cities that are participative [Aurigi, 1997]. It<br />

is also important to evaluate web information and<br />

<strong>de</strong>sign [McMurdo, 1998]. And, finally, computer<br />

games such as SimCity can provi<strong>de</strong> users (children,<br />

un<strong>de</strong>rgra<strong>du</strong>ate classes and others) with an<br />

un<strong>de</strong>rstanding of the dynamics of urban growth<br />

and possible <strong>de</strong>cline, thus familiarizing them with<br />

Paul Drewe<br />

online planning/<strong>de</strong>sign [Adams, 1997]. It has been<br />

pointed out that many more people are being<br />

exposed to the game than there are professionals<br />

concerned with the study and planning of cities<br />

(Batty 1997. See SimCity 2000 or the SimCity Urban<br />

Renewal Kit).<br />

Current experiences with online <strong>de</strong>sign are<br />

limited. They need to be exten<strong>de</strong>d. The same holds<br />

for experiences with online planning in or<strong>de</strong>r to<br />

realize its potential for enhancing participatory<br />

planning. This, however, require tackling the<br />

problem of ICT access. But access to ICT is not just<br />

an obstacle to participatory planning.<br />

It is part of the larger problem of ICT and<br />

urban <strong>de</strong>privation [Drewe, Fernan<strong>de</strong>z-Maldonado<br />

and Hulsbergen, 2001]. That ICT is able to rid us<br />

from existing social inequalities straightforwardly is<br />

a myth. The rise of ICT may rather tend to aggravate<br />

them. That is why an integrated approach is called<br />

for taking into account the multidimensionality of<br />

inequalities.<br />

Analysis<br />

What is “analysis” about? It is about the<br />

physical or spatial representation of virtual space<br />

hence the opposite of visualizing physical space in<br />

virtual space. Since we are less familiar with virtual<br />

space it seems advisable, first, to position ICT before<br />

<strong>de</strong>aling with the tools of analysis.<br />

In an earlier paper [Drewe, 1998] we have<br />

adopted the framework of an “urbanism of<br />

networks”. This framework, in a nutshell, comprises<br />

three interacting levels of network operators that<br />

(re)organize urban space (see figure 1 [Dupuy,<br />

1991, 119]).<br />

Level one involves the suppliers of technical<br />

networks. On level two, we find functional networks<br />

of common-interest users. And it is at level three<br />

that the operators of functional network make<br />

selective use of technical networks.<br />

If one views ICT as the latest addition to urban<br />

technology, following water, sewerage, energy and<br />

transport networks (as well as converging upon<br />

them), three types of analysis can be distinguished,<br />

for example:<br />

– level one: maps and visualizations of Internet<br />

backbone networks, address space, the location<br />

and <strong>de</strong>nsity of domain names, interconnections of<br />

major networks of Internet-service provi<strong>de</strong>rs<br />

(ISPs).<br />

– level two: the spatial representation of functional<br />

virtual spaces (pro<strong>du</strong>ction, distribution,<br />

consumption and personal contracts),

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