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Institut for produktion Civilingeniøruddannelsen i Byggeledelse

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SUMMARY<br />

Environment Closed system<br />

Open system<br />

SIDE 12<br />

Simple<br />

High<br />

Problem<br />

34 Problem solving techniques<br />

Control over variables<br />

Complex<br />

Low<br />

Short range<br />

Implications<br />

Long range<br />

Possible problem solving<br />

techniques according to the<br />

analysis<br />

Scenarios<br />

Morphologi<br />

Gaming<br />

Figure 3: Possible choices of problem solving techniques implied through the analysis.<br />

Between the three possible problem-solving techniques found through the analysis,<br />

gaming is chosen as the one that is most likely to address the needed change<br />

in paradigm <strong>for</strong> the construction industry. Thus, the development of a game to be<br />

applied to initiate such a change is described in the following.<br />

DEVELOPMENT OF THE GAME<br />

The objective of the game is to initiate a change in the current way of thinking in<br />

the construction industry.<br />

The background <strong>for</strong> developing the game has been a study trip to the Lean Construction<br />

<strong>Institut</strong>e 2 in Cali<strong>for</strong>nia, USA where games are often used to illustrate<br />

specific problem areas and the impact that these problems have on the building<br />

process in general.<br />

Existing games where used as inspiration in the process of determining the objective<br />

of the game to be developed. By reviewing the existing games with Glenn<br />

Ballard and Greg Howell different alternatives <strong>for</strong> developing a new game where<br />

discussed. Inspired by “The Parade of Trades” that shows that reliability is impor-<br />

2 The trip took place from February 27 th to March 18 th 2002.

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