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Institut for produktion Civilingeniøruddannelsen i Byggeledelse

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SUMMARY<br />

3. Find out if any of the constraint cards are workable backlog cards<br />

that allows the team to place sound activities in the workable backlog<br />

according to the rules listed above.<br />

4. If there are any constraints from previous weeks that have not been<br />

removed it is allowed to remove one of these.<br />

5. If there are any activities in the workable backlog that can be placed<br />

in the weekly work plan to shield any unsound activities it is allowed<br />

to do so.<br />

6. Use 6 throws with the dice to remove any given constraint within the<br />

look ahead window. The constraint the team wishes to remove is<br />

pointed out be<strong>for</strong>e throwing the dice. If a constraint from previous<br />

weeks that has not been removed is picked the percentage stated<br />

under the number 1 is valid.<br />

7. Register PPC and plot in the diagram handed out.<br />

8. Continue to build the Lego house. It is not necessary to complete<br />

one layer in the horse be<strong>for</strong>e stating on the next layer.<br />

In the following a more detailed programme <strong>for</strong> how the game can be introduced<br />

at the workshop given by TI is presented.<br />

THE PROGRAMME OF THE WORKSHOP<br />

As determined earlier the scene <strong>for</strong> using the game is the first workshop in the<br />

new education programme <strong>for</strong> project managers developed by TI. According to TI<br />

the themes <strong>for</strong> the workshop are:<br />

- The process flow in the construction industry.<br />

- The seven flows (materials, in<strong>for</strong>mation, equipment, the right people,<br />

the environment, space and the previous activity has to be finished).<br />

- Lean Construction, the Last Planner System and the TFV theory.<br />

- Pilot projects and case studies.<br />

In order to introduce the themes on the workshop listed above the game only addresses<br />

some aspects within workflow. Furthermore the game only uses some of<br />

the techniques available in the Last Planner System (the look ahead window, PPC,<br />

constraints analysis and the workable backlog). To this end the game may be<br />

played in a sequence as shown in Figure 9.<br />

SIDE 19

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