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Institut for produktion Civilingeniøruddannelsen i Byggeledelse

Institut for produktion Civilingeniøruddannelsen i Byggeledelse

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SUMMARY<br />

EXPERIENCES SO FAR<br />

Up until now there has been two tests concerning the prototype. At both tests the<br />

prototype was criticised <strong>for</strong> being too complex at first. At the beginning of the<br />

game the players where left with a feeling of confusion. This confusion was basically<br />

caused by the amount of in<strong>for</strong>mation needed to start the game. Once the<br />

players got past the first couple of rounds their confidence returned and hereafter<br />

they only needed very little guidance.<br />

Another point of critique addressed to the game was that very little consideration<br />

is given to the fact that in order to succeed in real projects the cooperation between<br />

the project manager and the crews represented on the site is critical.<br />

In the light of Lauri Koskela’s Trans<strong>for</strong>mation-Flow-Value concepts the game<br />

primarily address the Flow perspective because the Last Planner System of Production<br />

Control mainly is founded in the Flow concept. This implies that the sequence<br />

<strong>for</strong> presenting the game as suggested earlier is quite important <strong>for</strong> the total<br />

understanding on how the building process is evaluated.<br />

At both tests the prototype was well received by the players <strong>for</strong> giving a good introduction<br />

to both the Last Planner System and the importance of the Flow concept.<br />

For conclusions some of the comments made at the first test of the prototype by<br />

members of the Association of Construction Management in Denmark in Ebeltoft<br />

May 16 and 17, are quoted:<br />

SIDE 22<br />

“…gave a fine introduction to the two major contributions to the work on<br />

Lean Construction… After an introduction to the game Plan Byg developed<br />

by the two students the group was given a chance to play the game… It was<br />

found that the game inspired the group in such a way that blushing cheeks<br />

could be noticed among the members of the group…” [Jørgen Sander]

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