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Assessing Student's Needs for Assistive Technology (ASNAT)

Assessing Student's Needs for Assistive Technology (ASNAT)

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Chapter 5 – <strong>Assistive</strong> <strong>Technology</strong> <strong>for</strong> Reading, Studying, and Math<br />

♦ Electronic Organizers<br />

These great new tools are relatively inexpensive and can be helpful <strong>for</strong> the mature student who doesn’t<br />

lose or drop things! There are a variety of brands available at places like Radio Shack.<br />

♦ Pagers and Electronic Reminders<br />

Again there are numerous products appearing on the market. The Watchminder ® is a tool that looks like<br />

a watch. It can be set with a short vibration to remind the wearer to pay attention or modify a specific<br />

behavior and a long vibration to remind the wearer to do a specific task or activity. Multiple messages<br />

from a list of over 75 preprogrammed messages regarding school and life in general can be activated at<br />

specific times during the day. When activated, a continuous vibration <strong>for</strong> three seconds accompanies the<br />

displayed message. The wearer can set up to 16 alarms each day with an eight character display <strong>for</strong> each<br />

message.<br />

♦ Single Word Scanners<br />

For studying, the single word scanners such as the Quicktionary II Pen can be useful to hear the<br />

pronunciation of a key word or to get the definition without needing to look it up in a dictionary.<br />

♦ Hand Held Scanners<br />

When students are studying or looking up material in a reference book and need to copy that in<strong>for</strong>mation<br />

to another source, a hand held scanner such as the QuickLink Pen from WizCom Technologies LTD or<br />

the Siemens PocketReader can be a wonderful tool. The IRISPen express is a pen scanner that works<br />

with any Windows or Mac application. It is small, lightweight, USB, 8 to 22 point font recognition and<br />

recognizes up to 1000 characters per second.<br />

♦ Software <strong>for</strong> Concept Development and Manipulation of Objects<br />

For students who struggle to understand difficult concepts, there are many instructional software<br />

programs that can make the complicated more understandable. This is especially true <strong>for</strong> visual learners<br />

or <strong>for</strong> learners whose ability to read is well below their ability to understand. This category is included<br />

here to remind the reader that software that allows a student to increase or improve a functional<br />

capability such as studying is indeed assistive, even though it may have been designed to be<br />

instructional.<br />

♦ Software <strong>for</strong> the Organization of Ideas<br />

There are several software programs that can be used to help organize in<strong>for</strong>mation. The outlining feature<br />

in word processing programs such as AppleWorks 6 and Microsoft Word are examples. Another exciting<br />

product <strong>for</strong> older students who are struggling with comprehension of material is Inspiration ® from<br />

Inspiration Software. Inspiration ® is an outlining tool that can help students organize or map<br />

in<strong>for</strong>mation. The research conducted by Anderson-Inman, Knox-Quinn, & Horney, (1996), found that it<br />

is not enough to just give computers to students. You must also teach them strategies to use to<br />

manipulate and utilize in<strong>for</strong>mation. This software can help them do that. Inspiration ® has now been<br />

adapted <strong>for</strong> younger learners in Kidspiration ® . Kidspiration ® has been designed <strong>for</strong> students in grades<br />

K-5. Kidspiration ® includes audio playback of the written words. Draft:Builder ® from Don Johnston<br />

Incorporated leads students through the three key steps in creating a first draft: organizing ideas, taking<br />

notes and writing the draft. It models the logical, progressive steps of draft-writing and displays a visual<br />

representation of the process. The display gives students a framework to generate, manipulate and<br />

connect ideas and in<strong>for</strong>mation.<br />

<strong>Assessing</strong> Students’ <strong>Needs</strong> <strong>for</strong> <strong>Assistive</strong> <strong>Technology</strong> (2004) 139

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