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Assessing Student's Needs for Assistive Technology (ASNAT)

Assessing Student's Needs for Assistive Technology (ASNAT)

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Chapter 6 – <strong>Assistive</strong> <strong>Technology</strong> <strong>for</strong> Recreation …<br />

<strong>Assistive</strong> <strong>Technology</strong><br />

For Recreation and Leisure<br />

One of the most challenging tasks in education is to work with students with severe and profound<br />

cognitive disabilities that leave the child functioning at a few months of age cognitively, regardless of<br />

their chronological age. Recreation and leisure is often a focus area within the Individual Educational<br />

Program <strong>for</strong> children with severe/profound cognitive disabilities. Because of this, the first Section of this<br />

chapter is written with this population in mind.<br />

<strong>Assistive</strong> <strong>Technology</strong> and Children with Severe/Profound Cognitive Disability<br />

What can limit a child’s involvement in recreation and leisure? For the purposes of this chapter, the<br />

limitations are divided into three general areas; (1) arousal and/or attention, (2) ability to physically<br />

interact with equipment or objects in the environment, and (3) social or behavioral skills.<br />

Sensory Planning <strong>for</strong> Increased Arousal/Attention<br />

♦ Increased Arousal-When working with children who experience severe/profound cognitive<br />

disability, getting their attention and keeping them sufficiently focused and aroused to attend to<br />

things in their environment is the first step. When thinking about arousal/attention begin by<br />

considering the following: How do sensory experiences affect this child? Are there some that are<br />

preferred and should be utilized? Are there some that the child dislikes and should be avoided? What<br />

sensory stimuli (e.g., lights, music, sounds, smells, perfumes, food, taste, touch, movement) produce<br />

a consistent response in the child? That response may be an increase in arousal or attention or it may<br />

be the opposite and indicate a sensory area to avoid. It is important to note the arousal state after<br />

activities such as physical education or recess. Is the child in an increased attention state? If so, this<br />

indicates that it was a good level of activity and stimulation that left the child in an aroused state,<br />

when s/he will be most able to attend to a new activity or experience.<br />

♦ Decreased Arousal-Conversely is the child who is in a “shutdown” response. If so this indicates the<br />

activity was too stimulating and produced a sensory overload. Shutting down is the result of too<br />

much stimulation. Un<strong>for</strong>tunately, we often interpret this response as a lack of interest or awareness<br />

and INCREASE the stimulation, causing the child to further shutdown. The first task in assessing<br />

this student’s ability to benefit from assistive technology is to carefully observe and chart the child's<br />

level of alertness throughout the day and plan <strong>for</strong> the introduction of assistive technology when the<br />

child is at his/her most alert level.<br />

♦ Increased Time on Task-The next questions is: How long is the child able to interact with various<br />

sensory stimuli (e.g. seconds, minutes, hours)? To increase the amount of time a child is able to<br />

attend to and participate in a learning task, utilize preferred sensory stimuli that you have identified<br />

to frame the activity. Assess which stimuli would assist the child in attending to the current<br />

environment and use the preferred stimuli to increase engaged time within that activity. (An IEP goal<br />

might be to decrease the number of times the preferred sensory stimulate has to be given to maintain<br />

the child’s active response within the non preferred activity.) An example is the child who responds<br />

very positively to the scent of lemon. When lemon essence is presented, the child looks around, lifts<br />

her head, and becomes generally more alert. This aroused state can then be used to introduce the<br />

child to using a switch to turn on a fan or some music.<br />

<strong>Assessing</strong> Students’ <strong>Needs</strong> <strong>for</strong> <strong>Assistive</strong> <strong>Technology</strong> (2004) 157

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