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Assessing Student's Needs for Assistive Technology (ASNAT)

Assessing Student's Needs for Assistive Technology (ASNAT)

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Chapter 2 – Computer Access<br />

♦ Involuntary Movement/Activation- Very young children learn through their experiences with their<br />

environment. Reflexive movement, involuntary movement, and/or movement without intention can<br />

lead to an effect or have resulted in an event. These events typically have no meaning when first<br />

caused. Eventually after repeated experiences children may begin to link their actions to outcomes of<br />

these actions, cause and effect. For example, a child might kick their legs and cause the bells on their<br />

shoes to ring. Or, while moving one's arm, a child might bump a toy and cause it to play a song.<br />

♦ Pre-Communication- Cause and effect and choice making can be viewed as pre-communication as<br />

children are learning that their actions can bring about desired results. For example, a child can raise<br />

their arms up to indicate they wish to be picked up.<br />

• Cause and Effect- When children begin to realize that their actions have caused an event to<br />

happen they are beginning to establish cause and effect. They may then begin to recreate the<br />

movement or action intentionally and voluntarily in order to repeat the event. When children<br />

intentionally, voluntarily, and repeatedly tie their actions to the cause of a particular effect and<br />

can generalize this skill across varying activities, they have established cause and effect and can<br />

then move into choice-making.<br />

Cause and effect can be viewed in two levels. The first, where the action is directed to the object<br />

that responds. For example, by touching a switch, the switch lights, vibrates, and plays music.<br />

The second, is when the action takes place on an object and a different object is effected. For<br />

example, an individual activates a Jelly Bean Switch and a cow begins to moo.<br />

• Choice Making- Choice making begins with choosing between two objects, pictures, switches,<br />

etc., each tied to a specific outcome. In the beginning stages it is suggested that one selection be<br />

an activity which is desirable to the child and the second a neutral activity. Once an individual<br />

appears to cognitively understand that their selection brings the specific result to which it is tied,<br />

the number of selections available to the individual may increase gradually. This progression of<br />

choice making prepares the individual <strong>for</strong> the possible use of a pre-communication device or<br />

computer. For example, an individual may be given two Jelly Bean Switches organized in the<br />

switch holder, one red and one green. A picture symbol or object representing a fan is placed on<br />

the red switch and a symbol/object representing the tape player is placed on the green switch.<br />

The individual can then select the desire outcome based on the selection of either switch.<br />

♦ Communication/AAC- Once an individual has established cause and effect, a simple device or<br />

communication system can be implemented. A switch with recordable voice output (single message)<br />

which operates on a basic cause/effect or on/off principle, can be used initially to establish some<br />

verbal control over one's environment. For example, a BIGMack ® switch could be programmed to<br />

request more of an activity. After cause and effect is established using a single message, the<br />

individual can then move to the use of a multiple messaging switch <strong>for</strong> communications. For<br />

example, a LITTLE Step-by-Step Communicator system could be prerecorded to enable a child who<br />

is nonverbal to read eight lines of a story to the class, each activation initiating a new line. Or, a<br />

Rocking Say It Play It can enable an individual to make choices between two communications such<br />

as yes or no, or food or drink. Then they can move to more choices: 4, 6, 8 messages, and so on. As<br />

the number of messaging options available through an increased number of switches increase, the<br />

more the system becomes like an augmentative communication (AAC) device. And, if they are not<br />

already considered AAC devices, they are the transition to these devices which allow greater and<br />

greater options to the user to communicate their wants and needs. If possible, always provide a<br />

picture/symbol/word on the switch to represent the desired outcomes.<br />

<strong>Assessing</strong> Students’ <strong>Needs</strong> <strong>for</strong> <strong>Assistive</strong> <strong>Technology</strong> (2004) 71

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