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Assessing Student's Needs for Assistive Technology (ASNAT)

Assessing Student's Needs for Assistive Technology (ASNAT)

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Chapter 6 – <strong>Assistive</strong> <strong>Technology</strong> <strong>for</strong> Recreation …<br />

It is also important to consider sensory input as it relates to activity selection, because it can help or<br />

hinder a child’s interaction with assistive technology. How children interact with sensory stimuli should<br />

affect the choices we make in choosing assistive technology devices (e.g. the color, vibration, intensity<br />

of light, loudness, etc.) The use of thoughtful sensory planning can create a window of opportunity <strong>for</strong> a<br />

low cognitive functioning child to participate in the target experience.<br />

Remember that most movement will increase the alertness level of a child providing a window of<br />

opportunity <strong>for</strong> new or cognitively difficult tasks afterwards. Thus a cognitive activity may work better<br />

if it is timed after physical education or recess. At the same time, <strong>for</strong> children who have limited<br />

movement, a little gross motor activity may go a long way or can provide a delayed reaction. Sometimes<br />

this reaction (i.e. dizziness), can register as much as an hour later. Noted movement activities to watch<br />

are merry-go-rounds and swings. If a child is getting sick consistently during the day, review movement<br />

activity that has occurred earlier in the day, work with the Occupational Therapist, Physical Therapist or<br />

Adapted Physical Education instructor to find a better level and amount of movement <strong>for</strong> the child.<br />

If you are not aware of the sensory stimuli that are most likely to cause a positive or negative response<br />

from a child, you may want to complete the Every Move Counts (Korsten, Dunn, Foss, and Francke,<br />

1993)Assessment.<br />

Sensory Consideration in Selecting AT<br />

A child with cognitive and physical disabilities may be extremely sensitive to some type of sensory<br />

stimuli. If so, this will affect how he or she per<strong>for</strong>ms when that sensory stimuli is present. If a child is<br />

light and sound sensitive, a toy with bright flashing lights and a siren sound will not be the best choice<br />

as a reward <strong>for</strong> switch activation. On the other hand, if a child responds with “yum” sounds when the<br />

school lunch is tacos, the same spicy smell may provide a very motivating reason to hit the switch to<br />

help create a snack. Some sensory elements to consider when planning <strong>for</strong> assistive technology uses<br />

include the student’s reaction to light, sound, smell, and touch.<br />

If the child likes light, try:<br />

♦ Bright flashy, hologram type paper streamers on a fan or switch<br />

♦ Computer games with visual components<br />

♦ Light cues on targets<br />

♦ Lighted balls or other equipment<br />

♦ Playground equipment with contrast color (on steps to slide, seat of swing, etc.)<br />

If the child likes sound, try:<br />

♦ Music on the computer or CD/ tape deck (Usually rhythmic, quiet music is calming and arhythmic,<br />

louder music will increase alertness level.)<br />

♦ Computer games with an auditory component<br />

♦ Auditory Scanning options on the computer to allow interaction <strong>for</strong> a visually impaired child<br />

♦ Balls or other equipment with a bell or beep inside<br />

<strong>Assessing</strong> Students’ <strong>Needs</strong> <strong>for</strong> <strong>Assistive</strong> <strong>Technology</strong> (2004) 158

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