Assessing Student's Needs for Assistive Technology (ASNAT)
Assessing Student's Needs for Assistive Technology (ASNAT)
Assessing Student's Needs for Assistive Technology (ASNAT)
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Chapter 6 – <strong>Assistive</strong> <strong>Technology</strong> <strong>for</strong> Recreation …<br />
If the child likes specific smells, try:<br />
♦ Cooking activities that use the blender<br />
♦ Fan that blows a scented breeze<br />
♦ Associating different smells with different activities (and/or different switch, different movement)<br />
It the child likes touch, try:<br />
♦ Vibrating handles on joy stick<br />
♦ Vibrating or textured balls/throwing objects<br />
♦ Vibrating or tactile switch covers<br />
♦ Textured cues on playground equipment<br />
♦ Use of Gloves (may help a child who is tactilely sensitive interact with clay or finger paint)<br />
Another area in which senses can play a role is with children with attention difficulties such as ADHD<br />
or Autism. These children may be distracted by sounds in the background, the bright glare of the<br />
window as they go outside, or the smell of a teacher’s perfume. This distraction may cause them to miss<br />
cues in their surroundings. Examples might be not hearing the bell, not recognizing that kids are heading<br />
in after recess, or not seeing that everyone else has put their books away and are putting on their shoes<br />
<strong>for</strong> physical education even though the child is capable of noticing those things at other times. A child<br />
with physical or cognitive problems may be overly sensitive to some types of sensory stimuli. That in<br />
turn may affect how the child per<strong>for</strong>ms an activity. If that child is light and sound sensitive, a toy with<br />
bright flashing lights and a siren sound will not be the best choice at the other end of a switch. On the<br />
other hand, if a child responds with “yum” sounds when the school lunch is tacos, the same spicy smell<br />
in the blender may provide a very motivating reason to hit the switch <strong>for</strong> a snack.<br />
Adapted Toys and Games<br />
A second area to consider is physical access to equipment and toys <strong>for</strong> recreation and leisure. Ease of<br />
use is a key factor <strong>for</strong> staff, child and family in the consistent use of equipment. Adaptations that can be<br />
put in place easily, done quickly and run properly will be used many times. The adaptations that are<br />
difficult or not worth the ef<strong>for</strong>t, will be <strong>for</strong>gotten. Finding the right tools <strong>for</strong> the right tasks is often a trial<br />
and error process. But the outcome is worth the ef<strong>for</strong>t.<br />
Accessing the appropriate position and use of equipment and tools is another common problem <strong>for</strong><br />
students with severe/cognitive disabilities and accompanying physical challenges. Determining<br />
workable positions requires the input of physical or occupational therapists, the student’s family,<br />
teachers, and others in the typical environments who can observe to see what is working.<br />
There is a hierarchy of movement to consider when utilizing battery operated toys with children who are<br />
functioning at a low cognitive level. When assessing the appropriate use of toys, recognize that toys that<br />
move horizontally are easiest to track, then toys that have a vertical movement. Bump and go toys<br />
require a higher cognitive understanding to maintain the interest of children. If a child does not respond<br />
to a toy, check its movement pattern and try one that moves in another plane.<br />
A great resource <strong>for</strong> play activities is Play & Learn: A Motor-Based Preschool Curriculum <strong>for</strong> Children<br />
of All Abilities (Coleman & Krueger, 1999). It has dozens of wonderful play activities with suggestions<br />
<strong>for</strong> adaptations and creative involvement.<br />
<strong>Assessing</strong> Students’ <strong>Needs</strong> <strong>for</strong> <strong>Assistive</strong> <strong>Technology</strong> (2004) 159