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contemporary social cognitive <strong>theory</strong> (as social learning <strong>theory</strong> is now known) argues<br />

that observers can acquire symbolic representations of the behavior, and these<br />

“pictures in their heads” provide them with information on which to base their<br />

own subsequent behavior. Media characters (models) can influence behavior simply<br />

by being depicted on the screen. The audience member need not be reinforced or<br />

rewarded for exhibiting the modeled behavior.<br />

SOCIAL COGNITION FROM MASS MEDIA<br />

operant learning<br />

<strong>theory</strong><br />

Asserts that<br />

learning occurs<br />

only through the<br />

making and subsequentreinforcement<br />

of behavior<br />

behavioral<br />

repertoire<br />

The learned responses<br />

available<br />

to an individual in<br />

a given situation<br />

negative<br />

reinforcer<br />

A particular<br />

stimulus whose<br />

removal, reduction,<br />

or prevention<br />

increases the<br />

probability of a<br />

given behavior<br />

over time<br />

modeling<br />

The acquisition of<br />

behaviors<br />

through<br />

observation<br />

Chapter 7 Moving Beyond Limited Effects: Focus on Functionalism and Children 195<br />

Operant (or traditional) learning <strong>theory</strong> as developed by the early behaviorists (see<br />

Chapter 4) asserts that people learn new behaviors when they are presented with<br />

stimuli (something in their environment), make a response to those stimuli, and<br />

have those responses reinforced either positively (rewarded) or negatively (punished).<br />

In this way, new behaviors are learned, or added to people’s behavioral<br />

repertoire—the individual’s available behaviors in a given circumstance.<br />

Two things are clear, however. First, this is an inefficient form of learning. We<br />

all know, for example, how to deal with fire. If each of us had to learn our firerelated<br />

behavior individually, we would have overcrowded hospitals. According to<br />

operant learning <strong>theory</strong>, each of us, when presented with that stimulus (fire), would<br />

render a chance response (put our hand in it), and be burned. To ensure that we<br />

would not be scorched in the future, we would add avoidance of fire to our behavioral<br />

repertoire. Because that initial burned hand “increases the probability of a given<br />

behavior over time” (in our case, avoiding flames), the stimulus (the burned hand) is<br />

a negative reinforcer (Zimbardo and Weber, 1997, p. 215). This process is very inefficient.<br />

Instead we observe, in a variety of settings (<strong>mass</strong>-mediated and otherwise),<br />

the operation of that stimulus-response-reinforcement chain, and we in turn add<br />

avoidance to the store of behaviors that we can use when confronted in everyday<br />

life by the stimulus. In essence, then, we have substituted a representation—a picture<br />

in our head—of an experience for an actual (and, in this case, painful) experience.<br />

A second obvious point is that we do not learn in only this operant manner.<br />

We have all experienced learning through observation, even when we have not<br />

seen the stimulus-response-reinforcement chain—that is, when there has been no reinforcement,<br />

either to us or to the person in the representation. Observation of a<br />

behavior is sufficient for people to learn that behavior. Even people who have<br />

never shot an arrow from a bow, for example, know how it’s done. Modeling<br />

from the <strong>mass</strong> media, then, is an efficient way to learn a wide range of behaviors<br />

and solutions to problems that we would otherwise learn slowly or not at all, or<br />

pay too high a price to learn in the actual environment.<br />

This learning from observation of the environment, or social cognition, is the<br />

basis of social cognitive <strong>theory</strong>. According to Albert Bandura, “Social cognitive <strong>theory</strong><br />

explains psychosocial functioning in terms of triadic reciprocal causation. In<br />

this model of reciprocal determinism, behavior; cognitive, biological, and other personal<br />

factors; and environmental events all operate as interacting determinants that<br />

influence each other bidirectionally” (1994, p. 61). In other words, things they experience<br />

in their environments (e.g., <strong>mass</strong> media) can affect people’s behaviors, and<br />

that effect is influenced by various personal factors specific to those people and<br />

their situations.<br />

Copyright 2010 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s).<br />

Editorial review has deemed that any suppressed content does not materially affect the overall learning experience. Cengage Learning reserves the right to remove additional content at any time if subsequent rights restrictions require it.

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