10.06.2013 Views

mass-communication-theory

mass-communication-theory

mass-communication-theory

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 9 Audience Theories: Uses, Reception, and Effects 271<br />

effects are intended by users, but many are not. For example, research finds that<br />

there may be a health benefit when we laugh, so viewing situation comedies could<br />

make us healthier. Regular viewing of television programs featuring sexual content<br />

was linked to phenomena such as ambivalence toward marriage, perceived frequency<br />

of sexual activity by others, and attitudes toward homosexuality. It’s not<br />

likely that most viewers would have intended these effects or been aware of them.<br />

A recent edited collection (Bryant and Vorderer, 2006) has chapters devoted to<br />

a large number of psychological processes thought to be involved in or associated<br />

with entertainment, including selective exposure, motivation, attention, comprehension,<br />

information processing, attribution, disposition, empathy, identification with<br />

characters, involvement, mood management, social identity, and parasocial interaction<br />

(“interaction” between audience members and characters in media content; for<br />

example, talking to the television set). Each can be studied individually or several<br />

can be combined and used to study one or more forms of entertainment content.<br />

Some processes are more likely to be involved with certain forms of content. One<br />

way that research can advance in the future is to assess which processes are most<br />

centrally involved with which forms of entertainment.<br />

As entertainment <strong>theory</strong> evolved, “subtheories” were created that focused on<br />

the various psychological processes listed here. One of the most interesting of<br />

these is mood management <strong>theory</strong>. We’ll take a closer look at this idea because<br />

you might find it useful in analyzing your own use of media. It argues that a predominant<br />

motivation for using entertainment media is to moderate or control our<br />

moods. It articulates some of our commonsense notions about what we are doing<br />

when we seek out entertainment. If we’re in a “bad mood,” we turn on our iPod<br />

and listen to music. When we’re “stressing out” from studying, we can take a<br />

break and surf the net or turn on a televised comedy. Silvia Knobloch-Westerwick<br />

(2006) provides a description of mood management <strong>theory</strong>: “The core prediction<br />

of mood management <strong>theory</strong> claims that individuals seek out media content that<br />

they expect to improve their mood. Mood optimization in this sense relates to<br />

levels of arousal—plausibly, individuals are likely to avoid unpleasant degrees of<br />

arousal, namely boredom and stress. By selecting media content, media users can<br />

regulate their own mood with regard to arousal levels” (p. 240).<br />

According to Knobloch-Westerwick, there are four types of media content<br />

attributes relevant to mood management: excitatory potential, absorption potential,<br />

semantic affinity, and hedonic valence. Excitatory potential involves the ability<br />

of content to arouse or calm emotion—to get us excited or to reduce stress.<br />

Absorption potential involves the ability of content to direct our thoughts away<br />

from things that induce a negative mood and toward other things that induce positive<br />

feelings. Semantic affinity concerns the degree to which entertaining content<br />

involves things that are similar to (mean the same as) the things that are inducing<br />

a bad mood. Hedonic valence refers specifically to the potential that content has<br />

to induce positive feelings.<br />

It should be possible for you to think about your recent use of entertainment<br />

content and assess the extent to which mood management <strong>theory</strong> can explain<br />

what you did and what happened to you. First, did use of the content change your<br />

mood in the way you desired? If your mood did change, why do you think this<br />

happened? Did the content get you excited? Did it divert your thoughts from things<br />

Copyright 2010 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s).<br />

Editorial review has deemed that any suppressed content does not materially affect the overall learning experience. Cengage Learning reserves the right to remove additional content at any time if subsequent rights restrictions require it.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!