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A Proposal for a Standard With Innovation Management System

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Fostering Creativity and <strong>Innovation</strong>: Spheres of Interaction<br />

Influence Chance Encounters<br />

Claudia Erni Baumann, Frank Zoller and Roman Boutellier<br />

ETH Zurich, Technology and <strong>Innovation</strong> <strong>Management</strong>, Zurich, Switzerland<br />

cerni@ethz.ch<br />

fzoller@ethz.ch<br />

roman.boutellier@sl.ethz.ch<br />

Abstract: Knowledge creation, but also the efficient exploitation of existing know-how has become of strategic<br />

importance and a source of competitive advantage <strong>for</strong> many companies. The level of specialization has increased<br />

in many branches, necessitating an emphasis on integrating the knowledge of many people with diverse<br />

backgrounds. Communication is key <strong>for</strong> both creative tasks and the coordination of processes. Despite the introduction<br />

of a variety of different IT-mediated communication systems in the last decades, the critical importance of<br />

face-to-face communication has remained untouched. Direct encounters enable people to gain trust in one another<br />

and to transfer more than just the spoken language. An encounter between people who were not planning<br />

to meet may be especially fruitful. Such coincidental meetings, so-called chance encounters, lead to the creation<br />

of weak ties, i.e. loose relationships. These facilitate access to new knowledge while keeping the diversity of<br />

opinions high. Encounters also catalyze the trans<strong>for</strong>mation of loose relationships into strong ties. Strong ties are<br />

especially important <strong>for</strong> efficient coordination. Workspace design may help to coordinate work, reveal conflicting<br />

opinions to a greater or lesser degree, help management steer knowledge creation and support company-wide<br />

projects. Chance encounters especially are vital <strong>for</strong> knowledge sharing, knowledge creation and the development<br />

of new and innovative ideas. Based on two case studies in the pharmaceutical industry and in academia, this paper<br />

presents a framework that illustrates the impact of workspace design on encounters and communication. A<br />

holistic view of the design of the working environment, including its influence on the interactions between the employees<br />

and the barriers to and enablers of the flow of in<strong>for</strong>mation, is presented. The findings show that the architecture<br />

of a building and the design of a workplace are important factors in increasing the number of face-to-face<br />

chance encounters. Another important, yet subordinate, factor which influences the number of chance encounters<br />

is the physical proximity to other researchers and companies. However, IT is the sphere of interaction in<br />

which most of the chance encounters take place. The findings of this study can help innovation managers and<br />

architects to shape innovative activities consciously. The framework and the figures which are presented in this<br />

paper finally help us to understand where chance encounters take place.<br />

Keywords: chance encounters, spheres of interaction, communication, innovation, workplace design, architecture<br />

1. Introduction<br />

Creativity comes from spontaneous meetings, from random discussions. You run into<br />

someone, you ask what they’re doing, you say ‘Wow’, and soon you’re cooking up all<br />

sorts of ideas.<br />

(Steve Jobs, cited in Isaacson, 2012, p.100)<br />

The emergence of knowledge societies has become manifested in corporate architecture: in the past<br />

decade, a series of multinational companies have changed their headquarters from productionoriented<br />

industrial sites into campuses tailored to the requirements of modern knowledge workers.<br />

Large corporations, such as Google or Apple, sought inspiration <strong>for</strong> their new corporate centers from<br />

the campuses of universities. It is the role of university campuses as incubators of innovation that<br />

makes them worth imitating. Campuses function as centers of knowledge and learning because they<br />

promote internal knowledge transfer and social interactions (Hoeger, 2007). It is the special architecture<br />

that fosters human encounters and, among these, the especially significant chance encounters.<br />

This paper presents the results of two case studies which shed light on the phenomenon of chance<br />

encounters from a managerial perspective. Starting with a literature review on the importance of<br />

chance encounters <strong>for</strong> creativity and innovation, we will then show where the important encounters<br />

take place and how these interactions can be influenced.<br />

2. Literature review<br />

Until recently, the work environment in a typical company was seen as nothing more than a means to<br />

an end: many office buildings were built according to the work model which was developed in the 19 th<br />

century. There was a very strict separation of work and leisure time, the work itself was heavily standardized<br />

and the workspaces of the employees were all exactly the same (Duffy, 1997). However,<br />

over the last few years there has been a drastic change in how we perceive work and workspaces:<br />

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