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A Proposal for a Standard With Innovation Management System

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Claudia Erni Baumann, Frank Zoller and Roman Boutellier<br />

structure is used. Also, a company can encourage in<strong>for</strong>mal encounters in the employees’ free<br />

time, e.g. by providing sports facilities or by organizing cultural events. Pharma Inc. does not provide<br />

the complete equipment needed to all research groups. They do this deliberately. Thus, if a<br />

specific machine needs to be used, the researcher has to go to a central area where various machines<br />

are pooled. The pooling can lead to chance encounters between researchers from different<br />

disciplines. Breakfast meetings <strong>for</strong> all those in Building One are another example of a measure<br />

that has led to various encounters: the various short presentations by the researchers in an<br />

in<strong>for</strong>mal atmosphere during meetings leads to animated and spontaneous work-related conversations<br />

after the meetings end.<br />

� Architecture of the building in which the workplace is located Buildings can be designed in such a<br />

way as to encourage encounters with different people, and not only with one’s direct colleagues.<br />

The way in which corridors, workrooms and leisure rooms are designed and placed in relation to<br />

one another influences the type and manner of encounters. The different floors within Building<br />

One can either be accessed by elevator or by stairs. The walls of the stairwell are made of glass<br />

and whoever uses the stairs must go through the working areas of other research groups.<br />

� Physical proximity within and outside a cluster Campus- and cluster-like structures lead to a regional<br />

aggregation of different companies or research institutions. These regional aggregations<br />

can be described as areal networks which may increase the probability that researchers with similar<br />

interests meet and start talking. In all of the buildings on the Pharma Inc. campus the infrastructure<br />

which everyone uses is located on the ground floor. Also, restaurants, cafés and cafeterias<br />

are located on one long road that crosses the campus.<br />

� New In<strong>for</strong>mation Technology (IT) New technologies lead to the creation of new spheres of movement.<br />

They enable encounters which, due to long distances, would otherwise not be possible.<br />

Several social areas in Building One are connected to similar areas in buildings on other sites by<br />

permanent videoconference channel – this means that these break rooms can transmit and receive<br />

video and sound. Thus, the distances between different stories, buildings and countries can<br />

be overcome.<br />

When designing a new working environment, companies are increasingly focusing on communication<br />

and encounters. Pharma Inc. and other companies are trying to use campus-like structures in order to<br />

increase and utilize such correlations as described above, since the number of opportunities <strong>for</strong> a<br />

(chance) encounter should be higher than in a “conventional” work environment.<br />

4.2 In which sphere of interaction do chance encounters take place?<br />

After analyzing the communication across the boundaries of the research group at ETH Zurich, it was<br />

found that 44.4% of the chance encounters were conducted face-to-face (see Table 1), whereas all of<br />

the others took place by phone, videoconferences, communication plat<strong>for</strong>ms and social networks. Of<br />

the face-to-face chance encounters, 90.8% took place with people the researchers already knew.<br />

Only 9.2% of the face-to-face chance encounters were meetings between people who did not know<br />

each other.<br />

Table 1: Spheres of interaction and their relative importance (causes of interactions)<br />

Face-to-face<br />

chance encounters<br />

between people<br />

who know each<br />

other (90.8%)<br />

Face-to-face<br />

chance encounters<br />

between people<br />

who do notknow<br />

each other (9.2%)<br />

n=942<br />

Workplace<br />

Design<br />

Organization<br />

and Processes<br />

SPHERES OF INTERACTION<br />

Architecture Physical<br />

Proximity<br />

IT Total<br />

44.4% of all chance encounters take place face-to-face 55.6%* 100%<br />

38.8% 9.5% 49.2% 2.5% 100%<br />

65.2% 4.4% 17.4% 13.0% 100%<br />

194

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