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A Proposal for a Standard With Innovation Management System

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Monica Izvercianu and Sabina Şeran<br />

The services of this company-provider fall within some limits established by it, as we will see the<br />

following examples. The company PONOKO manages a Web site where the consumer can design<br />

his virtual product with the help of design software and programmes that he finds there. The<br />

innovative product is then physically produced by 3D printing in as many copies as the client wishes<br />

to. This service is offered by the company <strong>for</strong> a fee. The prosumer has the legal rights upon his<br />

product and he can sale it without problems. We encounter here pre-established limitations when we<br />

are thinking about the material of the product and its structure.<br />

Figure 4: The last two strategies situated on the top of the prosumer creativity and focus paradigm<br />

Other companies that have taken advantage of the rising of the Web 2.0 are Face book, You Tube<br />

and other social networking and user-generated content tools. The notorious social network of our<br />

recent years, Face book, is a Web site where users can find their acquaintances and connect with<br />

unknown people. It offers a pre-established profile with customizable services, changeable <strong>for</strong><br />

meeting user’s needs. You Tube in exchange allows its users to upload and visualize user-generated<br />

videos. They can promote their standpoints, hobbies, can accumulate views and become famous.<br />

Nevertheless, they have difficulties and boundaries in their freedom of creative expression because of<br />

the pre-established specifications of the site’s experts like a fixed number of minutes <strong>for</strong> video and<br />

other features that the user can’t change as he pleases. The game Second Life of the company<br />

Linden Labs is based on last hour digital technology, virtual reality collaborative environments and on<br />

mixed visualization facilities. In this world, the prosumer receives an avatar which he can customize<br />

and enters in a world where he can build, virtually project and design a lot of things. This type of<br />

business has a tremendous success because it was brought to the edge of the last strategy,<br />

borrowing its vanguardism, permitting co-creation, but at the same time gaining money from the<br />

purchases in the virtual world.<br />

Prosumer + Prosumer (co-creation) Strategy closes in a spectacular manner the influence of a<br />

company in limiting its consumer’s initiatives. The company almost disappears and the prosumer’s<br />

involvement is exclusive. The collaboration between prosumers is realized on a plat<strong>for</strong>m placed at<br />

their disposal by a firm or by others like them. Another way is to personally design an open source<br />

which can be developed latter by the entire community on a voluntary base, just <strong>for</strong> creating in<br />

common a new device <strong>for</strong> everyone to benefit from.<br />

A perfect example is the activity of Jimmy Wales, the founder of Wikipedia. This online encyclopaedia<br />

is free and built collaboratively by millions of people using wiki software <strong>for</strong> editing every page. It<br />

reached the stage of a collective conscience of the entire humanity, having overcome eight million<br />

articles in 2008 and heading <strong>for</strong> the next million. This business model brings a huge and invaluable<br />

reputation and recognition <strong>for</strong> the founder and <strong>for</strong> the brand, but being free, it doesn’t produce profit.<br />

Wikipedia survives through donations, but it holds an unprecedented power in our in<strong>for</strong>mation age.<br />

Linux, a computer operating system, is the best known example of collaboration and free software<br />

development, but it is followed by close in usage and recognition by the Apache system, designed <strong>for</strong><br />

Web servers and Fire fox <strong>for</strong> Internet browsers. Through these open source systems, users can meet<br />

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