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A Proposal for a Standard With Innovation Management System

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Claudia Erni Baumann, Frank Zoller and Roman Boutellier<br />

Another important factor, albeit one which has a subordinate role in influencing the number of encounters,<br />

is the physical proximity to other researchers and companies. Physical proximity affects encounters<br />

between people who do not know each other. Between people who know each other, physical<br />

proximity seems to be less important. Here IT is the sphere of interaction in which most of the chance<br />

encounters take place. This sphere of interaction is subject to continuous change. What, though, is<br />

the quality of the chance encounters in this sphere? Preliminary results suggest that chance encounters<br />

in the IT sphere are good <strong>for</strong> transmitting simple knowledge and <strong>for</strong> sustaining relationships.<br />

6. Conclusion: Encounters can be managed!<br />

In conclusion, we can say that companies who actively want to support the generation of new ideas<br />

must give their employees opportunities to <strong>for</strong>ge new relationships and to strengthen old ones, to<br />

achieve a balance between weak and strong relationships. By consciously designing and creating<br />

spheres of interaction, chance encounters can be instigated, and these are important <strong>for</strong> <strong>for</strong>ging new<br />

contacts and deepening existing ones. Even minor changes to a specific sphere of interaction can influence<br />

other spheres of interaction as well as potential conversation partners: the design of a sphere<br />

of interaction always has an effect on encounters. However, <strong>for</strong> a work environment to be inspiring,<br />

there also needs to be places to which the employees can withdraw from everyone else in order to<br />

work in self-chosen solitude.<br />

If companies want to increase the number of chance encounters and the number of new relationships,<br />

other opportunities besides the architecture and the design of workplace must be made available. As<br />

shown in our study, there is still potential <strong>for</strong> more chance encounters to be instigated in the sphere of<br />

Organization and Processes (Figure 1). One beneficial way of doing so would be by organizing events<br />

in which many diverse people from different teams, departments, or even people from outside of the<br />

company, can participate.<br />

By consciously designing and creating the different spheres of interaction, Pharma Inc. is turning their<br />

vision into reality, namely that of creating a campus where the employees can meet, talk and exchange<br />

ideas. The office area was envisaged to increase the communication between researchers in<br />

the different research groups. The work flow process and the architecture of the building were constructed<br />

in such a way as to encourage and stimulate encounters with people outside of one’s own<br />

research team. The structure of the campus makes it possible <strong>for</strong> the employees to meet people who<br />

are not directly relevant to their work. By integrating new types of technology in the workspace, better<br />

communication between colleagues and strangers can be achieved.<br />

This paper contributes to the existing literature on spheres of interaction: the design of these spheres<br />

has an impact on communication patterns and (chance) encounters among employees. Furthermore,<br />

this paper quantifies the importance of the different spheres of interaction. In addition, it could be<br />

shown that chance encounters and face-to-face conversations seem to be of higher importance <strong>for</strong><br />

employees who work less than 100m apart.<br />

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